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DudeMons Strategy

Ready

Full Pokemon channel revival plan. Market research, 10 ready-to-film concepts, growth playbook to 10K subs.

🎬 10 concepts
📈 3.3K → 10K plan
💰 Revenue roadmap
📄 6 documents
📄 channel-analysis.md

DudeMons Channel Analysis

Compiled: February 8, 2026 Channel: @DudeMons | ID: UCvISO9j1yhAHbBAVjS180Lg


1. Channel Overview

Metric Value
Subscribers 3,290
Total Videos 112
Long-form Videos ~5 visible (recent)
Shorts ~107 (bulk of content)
Discord discord.gg/WZmb7wxsXS
Content Type Pokémon pack openings, grading, challenges
Tabs Available Videos, Shorts, Posts

2. Recent Long-Form Videos (All 5 visible)

# Title Views Age Duration Performance
1 This is an official Pokémon collab. 204 1 mo 5:10 ⚠️ Very Low
2 I Bought Pokémon Mystery Boxes On eBay 322 2 mo 49:51 ⚠️ Very Low
3 I Bought The New GameStop Power Packs 9,300 2 mo 14:18 ✅ Good
4 I Opened a Forgotten Pokémon Collection 1,000 4 mo 10:59 🔶 Decent
5 I Bought PSA 9s On eBay To Re-Grade 28,000 5 mo 8:28 🔥 Breakout

Analysis: Long-Form

  • Massive variance: 204 views to 28K views — 137x difference
  • PSA re-grading video was a clear breakout (28K on 3.29K subs = 8.5x sub count)
  • GameStop Power Packs also outperformed (9.3K = 2.8x subs) — retail product content works
  • Mystery box eBay video flopped despite being 50 minutes — too long, unfocused
  • Official Pokémon collab flopped — unclear title, only 5 min, didn't leverage the collab well
  • Upload frequency: 5 videos in 5 months = ~1/month. This is the #1 problem.

# Title Views Series
1 Are Rip And Ships Worth It? EP 6 352K Rip & Ship
2 Are Rip And Ships Worth It? EP 12 225K Rip & Ship
3 15 Packs Of Paldean Fates! Rip & Ship EP 24 77K Rip & Ship
4 Are Rip And Ships Worth It? EP 11 65K Rip & Ship
5 Full art worth $50 or I shave my head! EP 4/36 44K Challenge
6 Full art worth $50 or I shave my head! EP 6/36 44K Challenge
7 Full art worth $50 or I shave my head! EP 12/36 42K Challenge
8 Are HEAVY Pokemon Packs a Scam? 37K Standalone
9 Full art worth $50 or I shave my head! EP 17/36 34K Challenge
10 Was This $50 Cosmic Eclipse Pack Worth It? 33K Standalone
11 $400 Evolving Cries ETB! Rip & Ship EP 22 32K Rip & Ship
12 $140 Of Hidden Fates Worth It? 32K Standalone
13 Are Rip And Ships Worth It? EP 15 31K Rip & Ship
14 Was This $300 First Edition Gym Heroes Pack Worth It? 31K Standalone
15 Are Rip And Ships Worth It? EP 4 30K Rip & Ship

Shorts Performance Summary

  • "Rip and Ships" series is the clear winner — 352K, 225K, 77K, 65K top performers
  • Challenge series ("shave my head") averaged 10-44K views across 36 episodes — strong series format
  • "Was it worth it?" standalone Shorts (Hidden Fates, Cosmic Eclipse, Gym Heroes) consistently hit 30K+
  • Vintage pack content performs well (First Edition Gym Heroes = 31K)
  • Investigative content ("Are HEAVY Pokemon Packs a Scam?") = 37K — curiosity-driven titles work

Shorts Series Breakdown

Series Episodes Best Performance Avg Performance
Rip And Ships (Wenzel) 25+ episodes 352K ~30-50K
Full art or shave my head 36 episodes 44K ~10-15K
SIR worth $50 or give away 10 episodes 18K ~8K
Wheel Decides 6 episodes 28K ~8-9K
Surging Sparks at Costco 4 episodes 10K ~7K

4. What's Working

✅ Clear Winners

  1. Rip and Ships series — By far the best performer. "Thanks Wenzel!" branding creates community feel. The format is perfect: short, suspenseful, clear value proposition ("was it worth it?").
  2. Stakes/Challenge Shorts — "Shave my head" and "give it all away" series prove that consequences drive views.
  3. Grading/PSA content (long-form) — The 28K breakout video shows massive appetite for grading content.
  4. "Was it worth it?" framing — Consistently hits 30K+ on standalone Shorts.
  5. Retail product reviews — GameStop Power Packs (9.3K long-form) shows people want to know about products they can buy.

❌ What's Not Working

  1. Upload consistency — Fatal flaw. 1 long-form video per month is channel death.
  2. Overly long videos — 50-min eBay mystery box video got 322 views. The audience isn't there yet for marathon content.
  3. Vague titles — "This is an official Pokémon collab" = 204 views. No keyword density, no curiosity gap.
  4. No visible long-form upload in 1 month — Algorithm forgets channels that go quiet.
  5. Shorts → Long-form pipeline is broken — 352K Short views should be feeding long-form, but long-form gets 200 views. No call-to-action bridge.
  6. No Shorts posted recently — Last visible Shorts activity appears to have slowed significantly.

5. Upload Consistency Analysis

Timeline (Approximate)

  • 5 months ago: PSA re-grade video (28K) — breakout moment
  • 4 months ago: Forgotten Collection (1K)
  • 2 months ago: GameStop Power Packs (9.3K) + eBay Mystery Boxes (322)
  • 1 month ago: Pokémon collab (204)
  • Now: No new uploads visible

The Problem

  • Average gap between uploads: ~1 month
  • YouTube algorithm requires minimum 1 video/week for sustained growth
  • At 3.29K subs, the channel needs 3-4 uploads per week to break through
  • The Shorts were clearly the growth engine but appear to have slowed/stopped
  • The Rip & Ships series (25+ episodes, up to 352K views) was building real momentum — stopping it killed growth

What This Means

The channel has proven concepts that work (Rip & Ships, challenge series, grading content) but is dramatically underposting. With 112 total videos and only 3.29K subs, the ratio suggests older videos are performing poorly or were uploaded in bursts followed by long gaps.


6. Audience Demographics Estimate

Based on content type, viewing patterns, and crossover with gambling channels:

Demographic Estimate
Gender 80-85% Male
Age 18-34 (core), 16-44 (broader)
Geography US/Canada 60%, UK/AUS 20%, Other 20%
Interests Pokémon/TCG, gambling/slots, collecting, nostalgia, eBay shopping
Viewer Type Casual collectors, nostalgia buyers, gambling audience crossover
Watch Pattern Mobile-first (Shorts-heavy channel), evening viewing

Audience Personas

  1. The Nostalgic Collector (25-35) — Grew up with Pokémon, getting back into cards, wants to know what's worth buying
  2. The Gambling Crossover (21-30) — Watches Hyper/Ryan gambling content, sees Pokémon as adjacent entertainment
  3. The Casual Opener (16-25) — Buys packs at Target/Walmart, watches openings for the dopamine hit
  4. The Investor/Flipper (22-40) — Wants market analysis, PSA grading tips, "should I buy or rip?" advice

7. Key Metrics vs Competition

Metric DudeMons PokeRev Deep Pocket Monster
Subs 3.29K 3.19M ~3M+
Videos 112 2,100+ 500+
Upload Freq ~1/month 3-4/week 2-3/week
Best Video 28K (long), 352K (Short) 12M 22M
Recent Avg 200-9K 100K-300K 500K-5M
Revenue Streams YouTube only Store, packs, memberships, affiliate Sponsor, merch

The Gap

DudeMons uploads 10-15x less frequently than competitors. The content quality when uploaded is fine — the PSA re-grade video outperformed expectations and the Rip & Ships Shorts proved viral capability. The problem is purely volume and consistency.


8. SWOT Analysis

Strengths

  • Proven viral Shorts format (Rip & Ships)
  • Two engaging personalities (duo format is underused in Pokémon YouTube)
  • Cross-channel audience from gambling channels (built-in promotional network)
  • Real passion for the content (Ryan says DudeMons is his favorite)
  • Grading/investment angle differentiates from pure opening channels

Weaknesses

  • Catastrophically low upload frequency
  • No apparent content pipeline or schedule
  • Shorts → long-form funnel is broken
  • Long-form titles need SEO optimization
  • Channel appears abandoned to new visitors

Opportunities

  • Pokémon TCG is in a massive growth phase (Mega era, new sets every 2-3 months)
  • No major Pokémon YouTuber bridges gambling + Pokémon audiences
  • "Was it worth it?" / value analysis is underserved and maps perfectly to their expertise
  • Shorts can be produced from the same filming session as long-form (efficiency)
  • Duo format is relatively rare at this level — most top Pokémon YouTubers are solo

Threats

  • Algorithm has likely deprioritized the channel due to inactivity
  • Audience may have moved on without consistent uploads
  • Competition at the top is fierce and well-established
  • Pokémon products require ongoing investment (cost of content)
📄 content-strategy.md

DudeMons Content Strategy

Compiled: February 8, 2026


Reality Check

Hyper and Ryan run multiple channels. DudeMons can't be a daily-upload operation. But it CAN be consistent with smart batching.

The Schedule: "2+3 Weekly Cadence"

Day Content Type Time Investment
Tuesday Long-form video 10-20 min Pre-filmed + edited
Thursday Long-form video 10-20 min Pre-filmed + edited
Mon/Wed/Fri 3 Shorts 30-60 sec each Cut from filming sessions

Total: 2 long-form + 3 Shorts per week

Batching Strategy

  • Film 1 day = 2 weeks of content
  • One 4-6 hour filming session can produce:
  • 4 long-form videos (if structured efficiently)
  • 10-15 Shorts (from clips, reactions, individual pack opens)
  • Minimum viable: Film every 2 weeks for 4-6 hours
  • Every Shorts filming session should also produce long-form content

Phase-In Plan

Phase Duration Cadence Goal
Phase 1 (Month 1-2) Restart 1 long + 3 Shorts/week Re-engage algorithm
Phase 2 (Month 3-4) Growth 2 long + 3 Shorts/week Build momentum
Phase 3 (Month 5+) Scale 2 long + 5 Shorts/week Breakout growth

2. Top 15 Video Ideas — Ranked by Potential

Rank Title Concept Format Why It'll Work Estimated Views
1 "I Spent $1,000 on Pokémon Cards and Made My Friend Grade Every One" Challenge + Grading Combines their proven grading format with stakes 50K-200K
2 "$10 vs $100 vs $1,000 Pokémon Box" Comparison/Escalation Proven format (PokeRev 12M views), always works 30K-150K
3 "We Each Get $100 — Whoever Pulls the Best Card Wins" Duo Challenge Duo dynamic is unique, competitive element 20K-100K
4 "Complete the Set in 24 Hours or Lose It All" Timed Challenge Deep Pocket Monster format proven at 22M views 50K-500K
5 "We Bought Every Pokémon Product at GameStop" Retail Haul + Opening Retail accessibility + "every product" scale 20K-100K
6 "PSA 9 to PSA 10? We Re-Graded $500 Worth of Cards" Grading sequel Direct sequel to their 28K breakout 30K-100K
7 "Opening the Most HATED Pokémon Set (Ascended Heroes)" Controversial Controversy = clicks (PokeRev got 306K on this) 15K-80K
8 "Is It Cheaper to Buy Singles or Rip Packs?" Analysis/Educational Perfect for their gambling-audience crossover 20K-80K
9 "Our $500 Pokémon Collection vs Your $500 Collection" Community + Showcase Engages audience, encourages submissions 10K-50K
10 "We Bought a $200 eBay Mystery Box — Was It a Scam?" Mystery Box Mystery boxes always perform; "scam" angle adds tension 15K-60K
11 "Rating Our Viewers' Pokémon Card Collections" Community Low cost, high engagement, fuels comments 10K-40K
12 "Pokémon Cards That Will Be Worth $1,000 in 5 Years" Investment/Prediction Investment crossover with gambling audience 15K-60K
13 "We Opened a $300 First Edition Pack on Camera" Vintage Proven format (31K on their Short alone) 20K-80K
14 "Wheel Decides What Pokémon Cards We Buy (MEGA EDITION)" Wheel Challenge Sequel Their Wheel series averaged 8-28K — evolve it for long-form 10K-50K
15 "We Graded Our Childhood Pokémon Cards — Are They Worth Anything?" Nostalgia + Grading Nostalgia hook + grading content combo 15K-60K

3. Series Concepts (Recurring Formats)

Series 1: "Rip or Ship" (REVIVE + EVOLVE)

The proven winner. Their Shorts series hit 352K views. - Long-form version: Buy a Rip & Ship, open it all on camera, track total value vs cost - Shorts: Individual pack opens from each session - Frequency: Every 2 weeks (filming day produces both long + Short content) - Evolution: Track running total across the series ("Rip & Ship Season 2: Running Total $X")

Series 2: "The Grade Game"

Building on the 28K PSA re-grade breakout. - Format: Buy cards on eBay at specific grades, send for re-grading, reveal results - Hook: "We bought 10 PSA 9s for $500 — how many become 10s?" - Revenue angle: Affiliate links for grading services - Frequency: Monthly (accounts for grading turnaround time)

Series 3: "$100 Pokémon Challenge"

  • Format: Each gets $100, specific rules (e.g., "only at Walmart," "only vintage"), open on camera, compare
  • Variants: $50 challenge, $500 challenge, "only singles" challenge, "only mystery boxes"
  • Duo dynamic: Head-to-head competition
  • Frequency: Bi-weekly

Series 4: "Worth It?"

  • Format: Buy a specific product/set at retail, open everything, calculate exact value pulled
  • Title template: "Was This $[X] [Product] Worth It? (The Math)"
  • Appeal: Bridges gambling analytics with Pokémon content
  • Frequency: Every new product release

Series 5: "Pack Roulette"

  • Format: Wheel spin, random selection, card battle mechanics to determine what gets opened
  • Evolution of Wheel Decides series (which averaged 8-28K)
  • Add stakes: Loser has to give away their pulls, or buy the next round
  • Frequency: Bi-weekly

Series 6: "The Vault" (Collection Showcase)

  • Format: Monthly showcase of their growing collection + what they pulled/graded
  • Running tracker: Total collection value (updated each episode)
  • Community aspect: Feature viewer collections too
  • Frequency: Monthly

4. Shorts Strategy

Why Shorts Are Critical for DudeMons

  • DudeMons has proven Shorts can go viral (352K views)
  • Shorts feed subscribers into long-form content
  • Low production cost (can cut from long-form sessions)
  • Algorithm treats Shorts separately — fresh start every time

Shorts Content Pillars

Pillar 1: Pack Reaction Clips (40% of Shorts) - Single pack opens with genuine reactions - Title: "Did I Just Pull [Rare Card]?!" / "This Pack Was INSANE" - Cut the best 30-60 seconds from every filming session

Pillar 2: "Was It Worth It?" Quick Takes (25% of Shorts) - Open a product, show the math, deliver verdict - Title: "$50 of [Set Name] — Worth It?" - Quick, punchy, definitive answer

Pillar 3: Challenge Clips (20% of Shorts) - Clip the best moment from challenge videos - The reaction shots, the reveals, the stakes payoff - Cross-promotes the full video

Pillar 4: Educational/Hot Takes (15% of Shorts) - "3 Cards That Will Be Worth $1,000 Next Year" - "Why This Set Is Pokémon's Biggest Mistake" - "The One Card You NEED From [New Set]" - Quick knowledge drops that establish expertise

Shorts Best Practices (From DudeMons' Own Data)

  1. Series with episode numbers work — Rip & Ships EP 1-25 built habit viewers
  2. Dollar amounts in titles — "$400 ETB" outperforms vague titles
  3. Stakes/consequences — "Shave my head" series hit 44K per episode
  4. Hook in first 2 seconds — Show the card/pack immediately
  5. "Thanks Wenzel!" branding — Community callbacks create belonging

5. Collaboration Opportunities

Tier 1: Realistic Collaborations (Similar-sized or accessible)

Creator Why How
Snomnom (~mid-size) Educational angle, investigative content Joint "myth busting" video
Collector's Corner TCG Pull compilations, market analysis Feature their best pulls in a reaction video
Local card shops Retail partnerships "We Let a Card Shop Build Us a $500 Mystery Box"
PSA/CGC Grading companies sponsor creators Feature their grading process, get sponsored returns

Tier 2: Aspirational Collaborations (Growth targets)

Creator Why How
PokeRev 3.19M subs, king of pack openings Challenge video, guest on a live stream
Deep Pocket Monster Challenge format master Joint timed challenge
Purplecliffe Entertainment-focused, similar energy VS opening battle
Leonhart News + openings, massive reach React to each other's pulls

Tier 3: Cross-Niche Collaborations

Creator/Brand Why How
Their own gambling channels Cross-pollinate audiences directly "Gambling vs Pokémon: Which Has Better Odds?"
Sports card YouTubers Adjacent hobby, audience overlap "Pokémon vs Sports Cards: $100 Challenge"
Pokémon TCG Pocket creators Mobile game audience "TCG Pocket vs Real Cards — Which Has Better Pulls?"

6. Cross-Pollination: Gambling ↔ Pokémon

Gambling Audience → DudeMons

  1. End-of-stream mentions: "If you like watching us hit jackpots, check out DudeMons where we hunt for Charizards"
  2. Shared Shorts reposting: Post DudeMons Shorts clips on gambling channel stories/community posts
  3. Gambling terminology in Pokémon content: "The odds of pulling this are 1 in 400 — worse than hitting a bonus feature"
  4. Discord cross-promotion: DudeMons Discord server should be linked in gambling server
  5. "Day Off" content: Frame DudeMons as "what we do when we're not gambling" — humanizes them

DudeMons → Gambling Channels

  1. Pokémon audience skews younger (16-25) → ages into gambling content viewership
  2. "If you think pack odds are bad, wait until you see slot machines" — playful cross-reference
  3. Shared community events: Combined giveaways (Pokémon cards + casino bonuses)

The Bridge Video (Film This ASAP)

Title: "Pokémon Cards vs Slots — Which Has Better Odds?" - Compare pull rates to slot RTP - Open packs and play slots simultaneously - Calculate which gives better return on investment - This single video could define the cross-channel strategy


7. Revenue Streams Beyond YouTube

Stream 1: Affiliate Marketing

Platform Commission Content Integration
TCGPlayer 5-8% Link every card mentioned to marketplace
eBay Partner Network 1-4% Link products bought in videos
Amazon Associates 1-10% Link accessories, sleeves, binders, ETBs
PSA/CGC Referral bonuses Link grading submissions

Stream 2: Sponsored Content

Potential Sponsor Why They'd Sponsor Estimated Rate
TCGPlayer Marketplace promotion $500-2K/video
Card Saver / Ultra Pro Sleeve/toploader products $200-500/video
StockX Sealed product marketplace $500-1K/video
Card grading services Referral + exposure $200-500 + free grading
Pokémon mystery box companies Product showcase Free product + $200-500
Whatnot/LiveAuctioneers Live selling platforms $500-2K/video

Stream 3: Direct Revenue

Revenue Source Setup Required Potential
YouTube Memberships Enable at 500 subs (done) $200-500/mo at 5K subs
Super Chats (live streams) Go live on DudeMons $100-500/stream
Rip & Ship service (own brand) Website + inventory $1K-5K/mo
Card sales (pulled on camera) eBay store + TCGPlayer $500-2K/mo
DudeMons mystery boxes Curate + sell $1K-5K/mo
Merch (t-shirts, stickers) Print-on-demand $200-500/mo

Stream 4: Partnerships

Partner Type Description Revenue
Local card shop partnership Co-branded events, product sourcing Profit share
Whatnot seller Live selling platform 10-20% margin on cards
Patreon/Ko-fi Exclusive content, early access $200-1K/mo

Revenue Roadmap

Milestone Revenue Target How
500 subs (✅ done) Monetization eligible YouTube Partner Program
1K subs $100-300/mo AdSense + first affiliate links
5K subs $500-1K/mo Sponsors + memberships + affiliate
10K subs $1K-3K/mo All streams active
25K subs $3K-8K/mo Self-sustaining + own products
50K subs $8K-20K/mo Full business with multiple revenue streams
📄 growth-playbook.md

DudeMons Growth Playbook — 3.29K → 10K Subscribers

Compiled: February 8, 2026


Phase 1: Reactivation (Weeks 1-4)

Goal: Wake the algorithm up. Signal that DudeMons is alive.

Actions

  1. Revive the Rip & Ships series — Post 3 Shorts in Week 1 to immediately re-engage existing subscribers
  2. Upload 1 "comeback" long-form video — Use their best concept ("$10 vs $100 vs $1,000 Pokémon Box" or "PSA 9 Re-Grade Round 2")
  3. Batch film — One 4-hour session to stockpile 4 long-form + 10 Shorts
  4. Optimize all existing video titles — Add keywords to old videos (e.g., "I Bought PSA 9s On eBay To Re-Grade" → add "(PSA GRADING HACK)" or similar)
  5. Update channel art — Fresh banner, clear value prop: "Two Dudes. Pokémon Cards. Every Week."
  6. Pin a channel trailer — 60-second sizzle reel of their best pulls, challenges, and reactions

Expected Result

  • Algorithm re-engagement within 2-3 weeks
  • Existing 3.29K subs start seeing content again
  • 500-2K views per video, Shorts hitting 5-30K

Phase 2: Consistency Machine (Weeks 5-12)

Goal: Build the upload habit. Train the algorithm. Hit 5K subs.

Upload Cadence

Day Content
Monday Short #1
Tuesday Long-form video
Wednesday Short #2
Thursday Long-form video
Friday Short #3

Content Mix

  • 60% Openings (pack openings, mystery boxes, Rip & Ships)
  • 20% Challenges ($100 challenge, timed opens, stakes videos)
  • 10% Grading/Investment (PSA re-grades, market analysis)
  • 10% Community/Engagement (tier lists, viewer collections, Q&A)

Optimization Actions

  1. A/B test thumbnails — Two versions for every video, swap at 24 hours based on CTR
  2. End screens on every video — Link to "next episode" and channel subscribe
  3. Pinned comments — Ask a question in every video's comments to boost engagement
  4. Community posts — 2-3 per week (polls, pull reveals, questions)
  5. Cross-promote from gambling channels — Mention DudeMons in outro or community posts 1x/week

Expected Result

  • Consistent 2-10K views per long-form video
  • Shorts hitting 10-50K regularly
  • Reach 5K subscribers by Week 12

Phase 3: Breakout Growth (Weeks 13-26)

Goal: Land a viral hit. Build series loyalty. Hit 10K subs.

The Viral Play

At this point, the channel has momentum. Now swing for the fences:

  1. Film the bridge video: "Pokémon Cards vs Slots — Who Has Better Odds?" — promote across ALL channels
  2. Attempt a challenge video: "Complete [Set] in 24 Hours or Lose It All"
  3. Invest in one premium video: Open a $500-1,000 vintage product
  4. Pursue a collaboration: Reach out to mid-tier Pokémon creators (10K-100K range)

Series Deepening

By now, these series should be established: - Rip & Ships Season 2 — Episode 30+ (Shorts series) - $100 Challenge — Episode 4+ (Long-form series) - The Grade Game — Episode 2-3 (Monthly long-form) - Worth It? — Tied to every new set release

Expected Result

  • 1-2 videos break 50K+ views
  • Shorts hitting 50-100K regularly
  • Subscriber growth rate: 500-1,000/month
  • 10K subscribers by Week 20-26

Platform Strategy

YouTube (Primary — 80% of effort)

  • Long-form is the revenue driver (CPMs of $3-8 in the Pokémon niche)
  • Shorts are the growth driver (new audience acquisition)
  • Live streams (Phase 3+) for community building and Super Chat revenue
  • Community posts for algorithm signals between uploads

TikTok (Secondary — 15% of effort)

  • Repurpose all Shorts to TikTok with minor adjustments
  • TikTok Pokémon community is massive but underserved by "adult collectors"
  • Use trending sounds when applicable
  • Cross-link YouTube in bio
  • Post 3-5x per week (same Shorts, re-formatted)

Instagram (Tertiary — 5% of effort)

  • Reels: Repurpose Shorts
  • Stories: Behind-the-scenes, quick polls, "what should we open?"
  • Feed posts: Best pulls, collection photos, grading reveals
  • Post 3x/week Reels, daily stories during active periods

Platform Priorities by Phase

Phase YouTube TikTok Instagram
Phase 1 100% 0% 0%
Phase 2 80% 15% 5%
Phase 3 70% 20% 10%

Don't dilute effort early. YouTube is where the money is and where the audience lives. TikTok and Instagram are distribution channels, not primary platforms. Only add them once YouTube cadence is locked in.


Community Building

Discord Server (Already Exists)

  1. Activate it — Post in it regularly, not just as a dead link
  2. Channels to create:
  3. #pulls — Share your best pulls
  4. #collection-showcase — Show off collections
  5. #market-talk — Price discussion, investment chat
  6. #pack-roulette — Vote on what DudeMons opens next
  7. #grading-help — Should I grade this? What's it worth?
  8. Monthly giveaway — 1 card/pack per month to active members (cheap, builds loyalty)
  9. Content input — Let Discord vote on video topics

YouTube Community Tab

  • Polls: "What should we open next?" / "Which set is best?"
  • Pull reveals: Post the best pull before the video drops (teaser)
  • Questions: "What's the best card you've ever pulled?"
  • Frequency: 2-3 posts per week

Comment Engagement

  • Reply to every comment for the first 6 months (or first 50 per video)
  • Pin a question as the first comment to drive discussion
  • Heart comments generously — it sends notifications and brings people back

SEO Keywords for Pokémon Content

High-Volume Keywords (Include in Titles + Descriptions)

Keyword Search Volume Competition
pokemon pack opening Very High High
pokemon cards Very High High
pokemon TCG High Medium
rare pokemon card High Medium
pokemon mystery box High Medium
pokemon booster box opening High Medium
PSA grading pokemon Medium Low
pokemon card investing Medium Low
pokemon card value High Medium
pokemon pull rates Medium Low

Set-Specific Keywords (Time-Sensitive — Use at Release)

Keyword Window
[Set Name] pack opening 2-4 weeks around release
[Set Name] pull rates 1-3 weeks after release
[Set Name] best cards 2-6 weeks around release
[Set Name] booster box opening Release week
[Set Name] god pack If applicable
[Set Name] worth it 1-4 weeks after release

Current Hot Keywords (February 2026)

  • Ascended Heroes pack opening / disaster / review
  • Destined Rivals prices / value
  • Mega Dream opening
  • Nihil Zero English release
  • Prismatic Evolutions restock
  • Pokemon TCG Pocket
  • PSA 10 pokemon card
  • Pokemon card grading
  • Vintage pokemon pack opening

Long-Tail Keywords (Low Competition, High Intent)

Keyword Why It Works
"is it worth opening pokemon packs" Purchase intent, gambling crossover
"best pokemon set to invest in 2026" Investment audience
"PSA 9 vs PSA 10 difference" Educational, high intent
"gamestop pokemon cards review" Retail-specific, low competition
"pokemon pack opening odds" Analytical, gambling crossover
"are mystery boxes worth it pokemon" Skeptic/buyer audience
"best vintage pokemon packs to open" Collector audience
"pokemon cards vs sports cards investment" Cross-niche

SEO Best Practices for DudeMons

  1. Title: Primary keyword + emotional hook in first 60 characters
  2. Description: First 2 lines contain primary keyword naturally. Full description 200+ words with timestamps.
  3. Tags: 10-15 tags per video, mix of broad and specific
  4. Hashtags: #Pokemon #PokemonCards #PokemonTCG (in description)
  5. Filename: Name video file with keyword before uploading (e.g., "psa-9-regrade-pokemon-cards.mp4")
  6. Thumbnail text: 3-5 words max, should be readable at mobile size
  7. Closed captions: Upload manual captions (YouTube indexes them for search)

Posting Schedule — Aligned With Other Channel Obligations

The Constraint

Hyper and Ryan run multiple channels: - HyperGambles, HyperCS, HyperCS2, Hyper Slots, Peak Slots - MountainGambles, MountainCS, MountainIsShort

The Solution: Batch Filming

One filming day every 2 weeks = 4-6 hours → 2 weeks of DudeMons content

Filming Day Activity Output
Open 3-4 products on camera 2-3 long-form videos
Record reactions/individual packs 6-8 Shorts
Film one challenge segment 1 long-form + 2 Shorts
Record intro/outros Reusable across videos

Suggested Monthly Calendar

Week 1 | Mon | Tue | Wed | Thu | Fri | Sat | Sun | |-----|-----|-----|-----|-----|-----|-----| | Short | Long-form | Short | Long-form | Short | — | FILM DAY |

Week 2 | Mon | Tue | Wed | Thu | Fri | Sat | Sun | |-----|-----|-----|-----|-----|-----|-----| | Short | Long-form | Short | Long-form | Short | — | — |

Week 3 (repeat Week 1 pattern) Week 4 (repeat Week 2 pattern)

Total Monthly Output

  • 8 long-form videos
  • 12+ Shorts
  • 2 filming sessions (~4-6 hours each)
  • 10-12 hours total time commitment per month

This is achievable alongside their other channels. The key insight: 2 focused filming sessions per month is all it takes.


Milestone Roadmap

Subscribers Timeline Key Achievement
3,290 (now) Week 0 Starting point
4,000 Week 4 Algorithm reactivated
5,000 Week 8-12 Consistent cadence established
7,500 Week 16-20 First viral hit (50K+ views)
10,000 Week 20-26 YouTube Silver Play Button eligible
25,000 Month 9-12 Channel self-sustaining financially
50,000 Month 12-18 Major revenue + sponsor opportunities

The 5 Non-Negotiables

  1. Post every week. No exceptions. Even a single Short is better than silence.
  2. Every long-form video has a Shorts counterpart. Cut clips from every filming session.
  3. Promote DudeMons on gambling channels at least once per week (community post, end screen mention, or dedicated callout).
  4. Reply to every comment for at least the first 6 months.
  5. Film in batches. Never film a single video — always film 2+ in one session.

Quick Wins (Do This Week)

  • [ ] Film one Rip & Ships Short to post immediately
  • [ ] Update channel banner and about section
  • [ ] Schedule first long-form video upload for next Tuesday
  • [ ] Post a Community tab poll: "What should we open next?"
  • [ ] Cross-promote DudeMons in a gambling channel community post
  • [ ] Reply to all unanswered comments on existing videos
  • [ ] Optimize titles/descriptions on top 5 performing videos for SEO
📄 market-research.md

DudeMons Market Research — Pokémon YouTube Content (2025-2026)

Compiled: February 8, 2026


1. Current State of Pokémon YouTube Content

The Landscape

Pokémon YouTube is one of the largest and most evergreen niches on the platform. It spans multiple content verticals:

  • Pack Openings — The bread and butter. Still the #1 most-watched format.
  • Challenge Videos — Timed/budget/stakes-based opening challenges dominate the algorithm.
  • Collection Showcases — Vintage and high-value collection tours.
  • Market/Investment — Price analysis, set reviews, "is it worth it?" content.
  • TCG Gameplay — Competitive play, deck profiles, tournament coverage.
  • Pokémon TCG Pocket — The mobile app launched in late 2024 and continues to drive massive engagement.
  • Tier Lists & Rankings — "Best sets of all time," card rankings, etc.
  1. Mega Evolution TCG Era — Pokémon TCG has entered a new era with "Mega" sets (Mega Brave, Mega Symphonia, Inferno X, Mega Dream, Nihil Zero). This has created a content renaissance.
  2. God Pack Hunting — Following Prismatic Evolutions' God Packs, every major opening now centers around chasing ultra-rare pack configurations.
  3. Challenge Format Dominance — Deep Pocket Monster's "Complete Set in 48 Hours or Lose Them All" format (22M views) proves that stakes + time pressure + pack openings = viral formula.
  4. Vintage Renaissance — PokeRev regularly opens $15K-$200K vintage boxes to massive viewership (3.7M views for a 1st Edition box opening).
  5. Prismatic Evolutions Aftershocks — Prismatic Evolutions was the most hyped set in TCG history. PokeRev's opening got 1.3M views. Demand was so high Pokémon publicly committed to maximum print capacity.
  6. Mystery Box Content — eBay/third-party mystery boxes remain massive draw ($10K mystery box = 303K views for PokeRev).
  7. Rip & Ship Format — Pack opening services where packs are opened live/on-camera. DudeMons' "Rip and Ships" series is their most successful format (352K views on EP 6).

2. Top Pokémon YouTubers & Their Formats

Tier 1 — The Giants (1M+ subs)

Creator Subs Format Upload Frequency Avg Views
PokeRev 3.19M Pack openings, mystery boxes, vintage, live streams 3-4x/week 100K-500K
Deep Pocket Monster ~3M+ Challenge videos, massive scale openings 2-3x/week 500K-22M
Purplecliffe ~2.5M Entertainment-focused openings, challenges Regular 200K-800K
Leonhart ~2.5M Pack openings, reactions, news 3-5x/week 50K-500K
RealBreakingNate ~2M Retail hunting, hidden packs, pack openings Regular 100K-8.8M
Randolph ~1.5M Pack openings, UK-based, personality-driven Regular 100K-300K

Tier 2 — Rising Stars (100K-1M)

Creator Format Why They Work
Collector's Corner TCG Pull compilation, market analysis Crazy pulls = views (1.2M on "CRAZIEST Pulls")
GTC Cards God pack hunting, compilation Escalating format (846K views)
Snomnom Educational/investigative "This is why you don't buy loose packs" (776K)

What Top Creators Have in Common

  1. Consistent upload schedules (minimum 2x/week)
  2. Dollar amounts in titles ($10 vs $1,000, $30,000 opening)
  3. Challenge/stakes framing ("or I lose everything," "or I shave my head")
  4. Series with episode numbers (builds habit viewership)
  5. Mix of Shorts and long-form (Shorts feed the algorithm, long-form gets watch time)
  6. Own merchandise/product lines (PokeRev has ThePokeCave.com, his own packs, acrylic cases)
  7. Live streams as a revenue multiplier (superchat + pack sales)

3. What Pokémon Content Gets the Most Views

Ranked by View Potential (based on research)

Rank Content Type View Ceiling Avg Performance Difficulty
1 Challenge Videos (timed/stakes) 22M+ 500K-5M Medium
2 Massive Scale Openings ($1K+ value) 12M+ 200K-2M High ($$)
3 VS/Comparison ($10 vs $1,000) 12M+ 300K-1M Medium
4 Mystery Box Openings 8.8M+ 100K-500K Medium
5 New Set First Openings 1.3M+ 100K-500K Low (timing)
6 Vintage Pack Openings 3.7M+ 100K-500K High ($$)
7 Retail Hunting/Finding 8.8M+ 50K-300K Low
8 Pack Opening Shorts 352K+ 10K-100K Very Low
9 Market Analysis/Prices 300K+ 50K-200K Low
10 Grading Content (PSA/CGC) 200K+ 20K-100K Medium
11 Collection Showcases 100K+ 10K-50K Low
12 Tier Lists/Rankings 100K+ 20K-100K Low

The Formula That Works

$ Amount + Challenge/Stakes + Time Pressure + Pack Openings = Maximum Views

Example: "Complete Set in 48-Hours or Lose Them All" (22M views) has ALL four elements.


Current Set Landscape

Set Region Release Hype Level
Nihil Zero Japan Jan 23, 2026 🔥🔥🔥🔥
Mega Dream ex (High Class Pack) Japan Nov 28, 2025 🔥🔥🔥🔥🔥
Inferno X Japan Sep 26, 2025 🔥🔥🔥🔥
Mega Brave / Mega Symphonia Japan Aug 1, 2025 🔥🔥🔥
Black Bolt / White Flare Japan Jun 6, 2025 🔥🔥🔥
Glory of Team Rocket Japan Apr 18, 2025 🔥🔥🔥🔥
Destined Rivals English 2025 🔥🔥🔥🔥
Ascended Heroes English Jan/Feb 2026 🔥🔥 (controversial)
Prismatic Evolutions English Jan 2025 🔥🔥🔥🔥🔥 (legendary)
Surging Sparks English Late 2024 🔥🔥🔥

Market Dynamics

  • Destined Rivals prices "going crazy" — PokeRev's video title (116K views in 5 days) signals hot market
  • Ascended Heroes backlash — "Pokémon's Biggest Disaster" (306K views in 10 days). Controversial sets = VIEWS.
  • Japanese sets arriving 4-6 months before English — Creates hype cycle content opportunity
  • Mega Evolution era creating collector excitement comparable to the Pokémon GO-era boom
  • Prismatic Evolutions still in demand — Pokémon publicly committed to maximum print runs
  • PSA/CGC grading continues to be a content driver — especially re-grading speculation

Investment Content Angles

  1. Which new sets to invest in
  2. Japanese set previews (what's coming to English)
  3. Vintage card appreciation tracking
  4. PSA 10 hunt economics
  5. "Buy vs Rip" analysis (sealed vs opened value)

5. Audience Overlap: Gambling Content → Pokémon Content

Why This Crossover Works Perfectly

Pack openings ARE gambling content. The psychology is identical: - Random chance / odds-based outcomes - Big pulls = jackpots - "Was it worth it?" framing = bankroll analysis - Dopamine from the reveal moment - Escalating stakes for bigger reactions - The "just one more pack" mentality

Shared Audience DNA

Gambling Content Viewer Pokémon Content Viewer
Loves high-stakes moments Loves rare pull reveals
Enjoys $ amount escalation Enjoys expensive product openings
Risk vs reward analysis "Was this pack worth it?"
Celebrating big wins Celebrating Charizard pulls
Male 18-35 dominant Male 16-35 dominant
Thrill-seeking Thrill-seeking + nostalgia

Cross-Pollination Strategy

  1. Language Bridge: Use gambling terminology in Pokémon content ("jackpot pull," "hitting the odds," "the house always wins?")
  2. Format Bridge: "Rip and Ships" is literally gambling — third party packs, unknown contents, evaluating if the value was "worth it"
  3. Stakes Bridge: Challenge videos with real consequences mirror gambling stakes
  4. Audience Migration: Gambling viewers already understand variance, odds, and risk. Pokémon content is a natural adjacent interest.

The DudeMons Advantage

Hyper and Ryan's gambling audience already understands: - How odds work - The excitement of random outcomes - Money-based entertainment - "Was it profitable?" analysis

This means DudeMons has a built-in audience that's pre-primed for Pokémon content. The crossover potential is enormous — they just need to funnel it.


6. Key Takeaways

  1. The market is massive and growing — Pokémon YouTube is a multi-billion-view niche that shows no signs of slowing
  2. Challenge/stakes content gets the most views — Not just pack openings, but pack openings with consequences
  3. Consistency is king — Every top creator posts 2-4 times per week minimum
  4. Shorts are a growth engine — DudeMons already has proof (352K views on a Short)
  5. New sets create content opportunities — Every 2-3 months there's a new release to cover
  6. The gambling-to-Pokémon pipeline is real and underexploited — No one is purposefully bridging these audiences
  7. Merch/products are the real money — PokeRev built ThePokeCave.com; product businesses outpace ad revenue
  8. Japanese set previews create anticipation content — 4-6 month preview window for English releases
📄 monetization.md

DudeMons Monetization Strategy

Reality Check: $20K invested, 3.3K subs, need to start recouping NOW


The Hard Truth

You've spent ~$20K on Pokémon products for this channel. At 3.3K subs with 3.5K views/28 days, YouTube AdSense alone won't cover that for years. But there are realistic revenue streams you can start TODAY that don't feel like selling out — they actually enhance the content.

The goal isn't to "monetize the channel." It's to turn the content you're already making into multiple income streams simultaneously.


💰 TIER 1: START THIS WEEK (No audience threshold needed)

1. Sell Your Pulls — You're Sitting on Inventory

Revenue potential: $500-3,000/month

You've opened $20K worth of product. You have cards. Sell them.

  • eBay store — List everything you pull on camera. "As seen on DudeMons" adds collector value
  • TCGPlayer — For bulk and competitive cards (lower fees than eBay for singles)
  • Whatnot live selling — Live auction your pulls while people watch. Entertainment + revenue. The energy you bring to gambling content works PERFECTLY here
  • Instagram/Discord sales — Direct sales to your community (no platform fees)

The key insight: Every video you film is also a product sourcing session. You're already buying the inventory — you just need to sell the output instead of letting it sit in a box.

Action items: 1. Create an eBay seller account (if you don't have one) 2. Start listing cards the same day you film 3. In every video, mention "everything we pull is available on our eBay store" — it's not pushy, it's a service 4. Pin a link in every video description

Revenue potential: $100-500/month (grows with views)

Every product you buy on camera = affiliate link opportunity. Zero extra effort.

Platform Commission How to Join
TCGPlayer Affiliate 5-8% per sale Apply at tcgplayer.com/affiliate
Amazon Associates 1-10% per sale associates.amazon.com
eBay Partner Network 1-4% per sale partnernetwork.ebay.com

Example: You open a $50 ETB on camera. Link it in description. 100 people click, 10 buy = $25-40 commission. For doing literally nothing extra.

Action items: 1. Sign up for all three affiliate programs this week 2. Add affiliate links to EVERY video description (even old ones — go back and add them) 3. Use a link aggregator (Linktree or Beacons) for your "shop" link 4. Mention "link in description if you want to grab one" once per video — casual, not salesy

3. Sell the Cards You Don't Want as "DudeMons Mystery Boxes"

Revenue potential: $500-2,000/month

You've got bulk from all those openings. Package it.

  • Curate mystery boxes ($15 / $30 / $50 / $100 tiers)
  • Each box guaranteed a holo or better
  • Film yourself packing them (content!)
  • "DudeMons Mystery Box" branding
  • Sell through your own site or eBay

Why this works: Mystery boxes are PROVEN in the Pokémon space. PokeRev built ThePokeCave.com into a real business this way. You already have the inventory from $20K of openings. Package it and sell it.

The content angle: "We made our OWN mystery boxes from everything we've pulled" is a video itself. Film the process. Let viewers buy the exact boxes they watched you pack.


💰 TIER 2: START WITHIN 30 DAYS (Minimal setup needed)

4. Whatnot Live Streams

Revenue potential: $500-5,000/month

Whatnot is a live auction platform for collectibles. It's basically what you already do (open packs on camera with energy) but people are BUYING while watching.

  • You open packs live, auction the cards in real-time
  • Whatnot takes a 9.5% commission
  • Average successful Pokémon sellers make $1-5K/stream
  • Your gambling energy + pack opening skills = perfect fit
  • Cross-promote to DudeMons YouTube (free content from streams)

Why this is huge for you specifically: You two are ENTERTAINERS. Most Whatnot sellers are boring. Your energy, banter, and reactions are exactly what makes someone stay and bid. This is literally the bridge between gambling content and Pokémon — live auction with stakes.

Action items: 1. Apply to sell on Whatnot (whatnot.com/sell) 2. Start with $200-300 of product per stream 3. Stream once a week (Thursday nights = peak Whatnot traffic) 4. Clip highlights for DudeMons Shorts

5. YouTube Memberships + Super Chats

Revenue potential: $200-1,000/month

You're past 500 subs — you can enable memberships NOW.

  • Membership tiers: $2/mo (member badge + early access) / $5/mo (vote on what we open next) / $10/mo (name on screen during openings)
  • Super Chats during live streams: "Super Chat of $20+ and we'll open an extra pack for you"
  • Member-only content: Behind-the-scenes of card sorting, collection tours, market analysis

Don't overthink the perks. People join to support creators they like. Just give them a badge and some small extras.

6. Grading Service Partnerships

Revenue potential: $200-500/month + free grading

Your PSA re-grading video hit 28K views. Grading companies WANT exposure.

  • PSA, CGC, AGS, TAG all offer creator programs
  • Free or discounted grading in exchange for featuring them
  • You save money on grading AND get content AND get affiliate referral bonuses
  • Some offer $2-5 per referral who submits cards through your link

Action items: 1. Email PSA and CGC creator programs (Google "[company] creator program") 2. Pitch: "We're DudeMons, 3.3K subs, our grading content averages X views" 3. Ask for: Free/discounted submissions + referral code + possible sponsorship for dedicated video


💰 TIER 3: MONTHS 2-3 (As channel grows)

7. Sponsored Content

When to pursue: 5K+ subs or consistent 10K+ views per video

Sponsor Type Rate (at your size) Rate (at 10K+ subs)
Mystery box companies Free product + $100-200 Free product + $500-1K
Card sleeve/accessory brands Free product + $50-100 Free product + $200-500
TCGPlayer / Card shops $200-500 $500-2K
Grading services Free grading + $100-200 Free grading + $500-1K
Pokémon TCG Pocket (mobile game) $500-1K $2-5K

The pitch that works: Don't sell your audience size. Sell your ENGAGEMENT and your unique duo format. A 3K channel with 50% average view duration and passionate commenters is worth more than a 50K channel with dead engagement.

8. DudeMons Merch

When to pursue: When you have 100+ Discord members or see people using your catchphrases

  • Start with print-on-demand (zero inventory risk): Printful, Spring, Fourthwall
  • Start SIMPLE: one t-shirt design, one sticker pack
  • Use your catchphrases: "Thanks Wenzel!", channel inside jokes
  • Test with your community before scaling

9. Patreon / Exclusive Content

When to pursue: When people start asking for it

  • $3/mo: Early access + behind-the-scenes
  • $10/mo: Monthly mystery card mail (one random card from your collection)
  • $25/mo: Pick what we open next + card mail + shoutout

📊 REALISTIC REVENUE TIMELINE

Month 1 (Start now):

Stream Revenue
Card sales (eBay/TCGPlayer) $300-800
Affiliate links $50-100
$350-900/mo

Month 3 (With Whatnot + memberships):

Stream Revenue
Card sales $500-1,500
Whatnot streams (2x/mo) $500-2,000
Affiliate links $100-300
YouTube memberships $50-200
AdSense $50-100
$1,200-4,100/mo

Month 6 (With sponsors + growth):

Stream Revenue
Card sales + mystery boxes $1,000-3,000
Whatnot streams (weekly) $2,000-5,000
Sponsors (1-2/mo) $500-2,000
Affiliate links $200-500
Memberships + Super Chats $200-500
AdSense $200-500
$4,100-11,500/mo

🎯 THE $20K BREAKEVEN PLAN

At the Month 3 revenue rate ($1,200-4,100/mo), you'd recover $20K in: - Best case: ~5 months ($4,100/mo) - Likely case: ~8-10 months (~$2,000-2,500/mo) - Worst case: 12-15 months (~$1,500/mo)

But here's the thing: That $20K wasn't wasted. It built: 1. A card inventory worth thousands (SELL IT) 2. 3.3K subscribers (an audience) 3. Content that proves the format works (352K on Rip & Ship Shorts) 4. Experience with what works and what doesn't

The fastest way to recoup: List and sell every card you're not keeping. You probably have $3-5K of sellable inventory sitting in boxes RIGHT NOW. That's an immediate 15-25% recovery before any content revenue kicks in.


⚡ WHAT TO DO THIS WEEK

  1. TODAY: Create eBay seller account. List 20 cards from your collection.
  2. TODAY: Sign up for TCGPlayer + Amazon + eBay affiliate programs
  3. TOMORROW: Add affiliate links to your last 10 video descriptions
  4. THIS WEEK: Apply to sell on Whatnot
  5. THIS WEEK: Enable YouTube Memberships (you qualify)
  6. THIS WEEKEND: Film a "We're selling everything we've pulled — here's why" video (content + drives sales)
  7. NEXT WEEK: Email PSA/CGC creator programs

None of this is "shoving it down people's throats." Selling your pulls is natural. Affiliate links are invisible unless someone clicks. Whatnot is entertainment. Memberships are optional. Every single revenue stream here ENHANCES the content rather than detracting from it.

Stop sitting on inventory. Start selling. 💰

📄 scripts.md

DudeMons — 10 Ready-to-Film Video Concepts

Compiled: February 8, 2026


Video 1: "$10 vs $100 vs $1,000 Pokémon Box"

Title (Optimized)

"$10 vs $100 vs $1,000 Pokémon Box — Which Was Worth It?"

Thumbnail Concept

Split into 3 panels: left = cheap product (faded/small), middle = mid-range (normal), right = premium product (glowing/enlarged). Dollar amounts in bold Impact font. Shocked face reaction shot.

Hook (First 30 Seconds)

"We spent $10... $100... and ONE THOUSAND DOLLARS on Pokémon. One of these boxes has a card worth more than everything else combined. Let's find out which one." [Quick flash of the best pull to tease]

Key Segments

  1. Intro + Reveal (0:00-1:00) — Show all 3 products, build anticipation
  2. $10 Product (1:00-4:00) — Open the budget option (likely a tin or blister pack)
  3. Running Value Tracker — On-screen counter of total value pulled
  4. $100 Product (4:00-9:00) — ETB or booster box portion
  5. $1,000 Product (9:00-16:00) — Premium/vintage product (build suspense)
  6. The Math (16:00-18:00) — Total value pulled vs total spent for each tier
  7. Verdict — Which tier gives the best value? (The answer should surprise)

Estimated Length

15-18 minutes

Why It'll Work

PokeRev's "$10 vs $1,000 Pokémon Tin" got 12 MILLION views. This format is the single most proven title structure in Pokémon YouTube. The comparison format creates natural tension and the math at the end gives a satisfying payoff. The three tiers give viewers a product they can relate to at every budget level.


Video 2: "We Each Get $100 — Whoever Pulls the RAREST Card Wins"

Title (Optimized)

"$100 Pokémon Challenge: Whoever Pulls the Rarest Card Wins Everything"

Thumbnail Concept

Hyper and Ryan facing each other, competitive stance. Between them: two stacks of packs. One side green (winner), one side red (loser). Bold "$100" text.

Hook (First 30 Seconds)

"The rules are simple. We each get $100. We each pick whatever Pokémon products we want. Whoever pulls the rarest card... keeps EVERYTHING. The loser walks away with nothing. Let's go."

Key Segments

  1. Rules + Budget (0:00-1:00)
  2. The Shopping (1:00-3:00) — Quick montage of each person picking their products (different strategies)
  3. Person 1 Opens (3:00-9:00) — Full opening with reaction shots, value tracking
  4. Person 2 Opens (9:00-15:00) — Same format, building tension
  5. The Comparison (15:00-17:00) — Side-by-side reveal of best pulls
  6. The Verdict (17:00-18:00) — Who won? Loser's reaction. Tease next challenge.

Estimated Length

16-18 minutes

Why It'll Work

Duo format differentiates DudeMons from solo creators. Competition creates natural tension without needing artificial stakes. The "different strategy" angle (one picks modern, one picks vintage; one picks random, one picks strategically) adds a decision-making layer that keeps viewers engaged. Easy to make into a recurring series.


Video 3: "We Sent 20 PSA 9s Back to Get Re-Graded (The Results)"

Title (Optimized)

"I Bought 20 PSA 9s on eBay to Re-Grade — How Many Became 10s?"

Thumbnail Concept

Grid of PSA slabs, some with green "10" overlays, some with red "9" overlays. Big question mark over several. Shocked face. Text: "PSA 9 → 10?"

Hook (First 30 Seconds)

"5 months ago, we made a video where we bought PSA 9s on eBay to re-grade. That video got 28,000 views — our biggest ever. So we did it again. But this time... we went ALL IN. 20 cards. $800 total. The results are about to change everything." [Show the stack of returned slabs, sealed]

Key Segments

  1. Callback to original video (0:00-1:30) — "This video blew up, so here's round 2"
  2. The Strategy (1:30-3:00) — How they picked cards, what to look for in a PSA 9
  3. The Reveals (3:00-14:00) — One by one, dramatic reveals. Group them: first 10, then final 10
  4. The Math (14:00-16:00) — Cost of cards + grading fees vs new value at PSA 10
  5. Was It Profitable? (16:00-17:00) — The investment thesis conclusion
  6. Tips for Viewers (17:00-18:00) — "If you want to try this, here's what to look for"

Estimated Length

16-18 minutes

Why It'll Work

Direct sequel to their biggest video (28K views). The audience has proven they want this content. Grading content is underserved in the YouTube Pokémon space — most creators focus on openings. The investment angle perfectly bridges their gambling audience's interest in odds and ROI. Educational component adds re-watch value.


Video 4: "Pokémon Cards vs Slot Machines — Which Has Better Odds?"

Title (Optimized)

"Pokémon Cards vs Slots: We Spent $500 on Each to See Which Pays More"

Thumbnail Concept

Split screen: left = Pokémon packs with dollar signs, right = slot machine with dollar signs. VS graphic in center. Both Hyper and Ryan in frame.

Hook (First 30 Seconds)

"We've spent our lives on two things: Pokémon cards and slot machines. Today, we're settling it once and for all. $500 on Pokémon cards. $500 on slots. We're tracking every single dollar. Which one gives you a better return? The answer SHOCKED us."

Key Segments

  1. The Setup (0:00-2:00) — Explain the experiment, $500 each side
  2. Pokémon Opening (2:00-10:00) — Open $500 of Pokémon, track TCGPlayer values in real time
  3. Slots Session (10:00-14:00) — $500 slots session (can use their existing footage style)
  4. The Data (14:00-16:00) — Side-by-side comparison: starting money, final value, % return
  5. The Math (16:00-18:00) — Pull rates vs hit frequencies, expected value analysis
  6. The Verdict (18:00-20:00) — Which is "better"? (Plot twist: Pokemon cards hold value, slots don't)

Estimated Length

18-20 minutes

Why It'll Work

THE cross-channel bridge video. This is the single most important video DudeMons can make to convert the gambling audience. It speaks both languages. The analytical approach appeals to both audiences. No one else in Pokémon YouTube is making this content because no one else has the gambling expertise. Potential to go genuinely viral because it's a novel concept.


Video 5: "We Bought EVERY Pokémon Product at GameStop"

Title (Optimized)

"We Bought Every Pokémon Product at GameStop — Was It Worth $___?"

Thumbnail Concept

Huge haul spread across a table — every product visible. GameStop storefront in background. Total dollar amount prominently displayed. Both faces showing excitement.

Hook (First 30 Seconds)

"We walked into GameStop and said... give us everything. Every single Pokémon product you have. The total? [dramatic pause] $___. Was it worth it? Let's find out."

Key Segments

  1. The Store Trip (0:00-2:00) — Footage in GameStop, loading up the basket
  2. The Haul Reveal (2:00-4:00) — Lay everything out, show total cost
  3. Opening Everything (4:00-16:00) — Go product by product, track best pulls and total value
  4. The Verdict (16:00-18:00) — Total value pulled vs total spent
  5. What to Buy / What to Skip (18:00-20:00) — Buyer's guide based on their experience

Estimated Length

18-20 minutes

Why It'll Work

Their GameStop Power Packs video already hit 9.3K views — proving the retail/GameStop angle works. "Every product" creates exhaustive/completionist appeal. Viewers relate because they see these products in stores. The buyer's guide ending adds lasting utility (evergreen searchability). Easy to replicate at Target, Walmart, Costco, etc.


Video 6: "Opening the Most HATED Pokémon Set of 2026"

Title (Optimized)

"We Opened 50 Packs of Pokémon's Most HATED Set — Was It Really That Bad?"

Thumbnail Concept

Angry/skeptical face, pile of packs from the controversial set (currently: Ascended Heroes or whatever is getting backlash). Red warning text. Maybe a "DISASTER?" overlay.

Hook (First 30 Seconds)

"The internet says this set is a disaster. Reviews are brutal. People are calling it the worst Pokémon set in years. But we had to see for ourselves. 50 packs. The truth. Was it really that bad... or was everyone WRONG?"

Key Segments

  1. The Controversy (0:00-2:00) — Show the online backlash, read comments/reviews
  2. The Opening (2:00-14:00) — Open 50 packs, genuinely react, track pull rates
  3. The Data (14:00-16:00) — Pull rate analysis, value per pack, comparison to "good" sets
  4. The Verdict (16:00-18:00) — Honest review. Is the hate justified?

Estimated Length

16-18 minutes

Why It'll Work

PokeRev's "Ascended Heroes is Pokémon's Biggest Disaster" got 306K views in 10 days. Controversy drives clicks. The "is it really that bad?" framing creates a curiosity gap. People want to see someone else spend the money so they don't have to. Contrarian takes (if the set turns out decent) can go viral.


Video 7: "We Found Pokémon Cards at a Garage Sale"

Title (Optimized)

"We Spent $50 at a Garage Sale on Pokémon Cards — Then Checked the Value"

Thumbnail Concept

Messy pile of cards/binders from a garage sale. Magnifying glass highlighting one card with a big dollar value. "HIDDEN GEM?" text.

Hook (First 30 Seconds)

"We hit up 10 garage sales this weekend looking for one thing: forgotten Pokémon cards. At the very last one... we found a box that the seller wanted $50 for. He said his kid collected these in the 90s. We had no idea what was inside."

Key Segments

  1. The Hunt (0:00-3:00) — Montage of garage sales, flea markets, thrift stores
  2. The Find (3:00-5:00) — Discover the collection, negotiate the price
  3. The Sort (5:00-10:00) — Go through cards one by one, check values on TCGPlayer
  4. The Best Finds (10:00-14:00) — Reveal the most valuable cards found
  5. The Total (14:00-16:00) — Final value vs $50 spent. Profit or loss?
  6. Should You Do This? (16:00-17:00) — Tips for hunting Pokémon cards in the wild

Estimated Length

15-17 minutes

Why It'll Work

"Hidden treasure" content is universally compelling. Low barrier to entry (anyone can garage sale). The before/after value reveal is inherently satisfying. Nostalgia factor is through the roof. Storage Wars / Antiques Roadshow energy translates perfectly to YouTube. RealBreakingNate built his entire channel on retail hunting content.


Video 8: "Ranking Every Pokémon TCG Set From WORST to BEST"

Title (Optimized)

"We Ranked EVERY Pokémon Set From 2024-2026 (Worst to Best)"

Thumbnail Concept

Tier list layout (S/A/B/C/D/F tiers) with set logos or booster art sorted into tiers. One or two sets highlighted as controversially placed. Both creators looking like they're arguing.

Hook (First 30 Seconds)

"There have been a LOT of Pokémon sets in the last two years. Some incredible. Some... absolute disasters. Today, we're ranking them ALL. And we don't agree on everything. This is gonna get heated."

Key Segments

  1. The Tier List Setup (0:00-1:00) — Show the blank tier list, explain criteria (pull rates, card quality, value, fun factor)
  2. Disagreement Round (1:00-14:00) — Go set by set. Each person places it, debate if they disagree
  3. The Final Rankings (14:00-16:00) — Reveal completed tier list
  4. Community Poll (16:00-17:00) — "Tell us YOUR rankings in the comments"

Estimated Length

15-17 minutes

Why It'll Work

Tier lists are proven YouTube engagement magnets — people watch to agree or disagree. The duo disagreement angle creates natural entertainment. "Ranking" content is highly searchable and evergreen. Creates comment section engagement ("You ranked [X] too low!"). Can be repeated annually/seasonally.


Video 9: "We Opened a $300 First Edition Pokémon Pack"

Title (Optimized)

"We Opened a $300 First Edition Pokémon Pack — Here's What We Got"

Thumbnail Concept

Close-up of the vintage pack, partially torn open. One card barely peeking out. Dramatic lighting. "FIRST EDITION" text in gold/vintage font. Both creators' faces showing extreme anticipation.

Hook (First 30 Seconds)

"This pack is from 1999. It hasn't been opened in 25 years. It cost us $300 and there is ONE card in here that could make this worth ten times that. We're about to rip it." [Hold pack, hands shaking]

Key Segments

  1. The Pack History (0:00-2:00) — What set, what era, what's the chase card, current market value
  2. The Decision (2:00-3:00) — "Should we have kept this sealed?" debate
  3. The Slow Open (3:00-8:00) — Card by card, dramatic reveals, real-time TCGPlayer price checks
  4. The Final Card (8:00-10:00) — The moment of truth
  5. The Math (10:00-11:00) — Total value of all cards vs $300 purchase price
  6. To Grade or Not (11:00-12:00) — Should they send the best pull to PSA?

Estimated Length

10-12 minutes

Why It'll Work

Their Short "Was This $300 First Edition Gym Heroes Pack Worth It?" hit 31K views as a Short. The long-form version adds context, drama, and history. Vintage content has the highest emotional stakes. The "should we have kept it sealed?" tension is unique to this niche. Relatively affordable compared to creators opening $15K boxes, making it repeatable.


Video 10: "I Gave My Friend $500 to Build Me a Mystery Box (Was It Worth It?)"

Title (Optimized)

"My Friend Built Me a $500 Pokémon Mystery Box — Was It a Scam?"

Thumbnail Concept

Wrapped/decorated mystery box in center. One person holding it out, the other looking skeptical. "SCAM?" text with red alert styling. "$500" prominently displayed.

Hook (First 30 Seconds)

"I gave Ryan $500 and one instruction: build me a Pokémon mystery box. He could put anything in there. Vintage, modern, graded, raw, sealed, singles — anything. There's just one catch: if the total market value of what's inside is less than $500... he owes me double."

Key Segments

  1. The Rules (0:00-1:30) — Explain the challenge and the stakes
  2. Ryan's Strategy (1:30-3:00) — Ryan explains his picks without revealing them
  3. The Unboxing (3:00-14:00) — Hyper opens item by item, guessing value, checking market prices
  4. The Reveals (14:00-16:00) — Any sealed product gets opened on camera for extra content
  5. The Final Count (16:00-18:00) — Was the mystery box worth $500?
  6. Next Time (18:00-19:00) — Tease the reverse (Hyper builds Ryan's box)

Estimated Length

17-19 minutes

Why It'll Work

Mystery boxes are a proven format (PokeRev's $10K mystery box = 303K views). The twist of having YOUR FRIEND build it adds trust/betrayal dynamics. The stakes ($500 or owe double) create real tension. Naturally creates a Part 2 (reverse). The "was it a scam?" title hooks skeptics and fans alike. The internal competition between Hyper and Ryan makes it uniquely DudeMons.


Bonus: Quick Shorts Scripts (Cut From Above Videos)

From each of the 10 videos above, cut 2-3 Shorts each:

Source Video Short Clip Title
Video 1 The $1,000 product's best pull "I Just Pulled THIS From a $1,000 Box..."
Video 2 The final comparison reveal "Who Won the $100 Pokémon Challenge?!"
Video 3 The best PSA 9 → 10 upgrade "My PSA 9 Came Back a 10! 🤯"
Video 4 The final odds comparison "Pokémon Cards or Slots — Better Odds?"
Video 5 The best pull from the GameStop haul "Best Pull From EVERY GameStop Product!"
Video 6 The one good pull from the hated set "I Got THIS From Pokémon's Worst Set..."
Video 7 The best garage sale find "This $2 Garage Sale Card Was Worth $___"
Video 9 The final card from the vintage pack "What's Inside a $300 First Edition Pack?!"
Video 10 The mystery box final count "Was My $500 Mystery Box a SCAM?"

This yields 20+ Shorts from 10 filming sessions — easily 4-6 weeks of Shorts content.