DudeMons Strategy
ReadyFull Pokemon channel revival plan. Market research, 10 ready-to-film concepts, growth playbook to 10K subs.
DudeMons Channel Analysis
Compiled: February 8, 2026 Channel: @DudeMons | ID: UCvISO9j1yhAHbBAVjS180Lg
1. Channel Overview
| Metric | Value |
|---|---|
| Subscribers | 3,290 |
| Total Videos | 112 |
| Long-form Videos | ~5 visible (recent) |
| Shorts | ~107 (bulk of content) |
| Discord | discord.gg/WZmb7wxsXS |
| Content Type | Pokémon pack openings, grading, challenges |
| Tabs Available | Videos, Shorts, Posts |
2. Recent Long-Form Videos (All 5 visible)
| # | Title | Views | Age | Duration | Performance |
|---|---|---|---|---|---|
| 1 | This is an official Pokémon collab. | 204 | 1 mo | 5:10 | ⚠️ Very Low |
| 2 | I Bought Pokémon Mystery Boxes On eBay | 322 | 2 mo | 49:51 | ⚠️ Very Low |
| 3 | I Bought The New GameStop Power Packs | 9,300 | 2 mo | 14:18 | ✅ Good |
| 4 | I Opened a Forgotten Pokémon Collection | 1,000 | 4 mo | 10:59 | 🔶 Decent |
| 5 | I Bought PSA 9s On eBay To Re-Grade | 28,000 | 5 mo | 8:28 | 🔥 Breakout |
Analysis: Long-Form
- Massive variance: 204 views to 28K views — 137x difference
- PSA re-grading video was a clear breakout (28K on 3.29K subs = 8.5x sub count)
- GameStop Power Packs also outperformed (9.3K = 2.8x subs) — retail product content works
- Mystery box eBay video flopped despite being 50 minutes — too long, unfocused
- Official Pokémon collab flopped — unclear title, only 5 min, didn't leverage the collab well
- Upload frequency: 5 videos in 5 months = ~1/month. This is the #1 problem.
3. Shorts Performance — Most Popular (Sorted by Views)
| # | Title | Views | Series |
|---|---|---|---|
| 1 | Are Rip And Ships Worth It? EP 6 | 352K | Rip & Ship |
| 2 | Are Rip And Ships Worth It? EP 12 | 225K | Rip & Ship |
| 3 | 15 Packs Of Paldean Fates! Rip & Ship EP 24 | 77K | Rip & Ship |
| 4 | Are Rip And Ships Worth It? EP 11 | 65K | Rip & Ship |
| 5 | Full art worth $50 or I shave my head! EP 4/36 | 44K | Challenge |
| 6 | Full art worth $50 or I shave my head! EP 6/36 | 44K | Challenge |
| 7 | Full art worth $50 or I shave my head! EP 12/36 | 42K | Challenge |
| 8 | Are HEAVY Pokemon Packs a Scam? | 37K | Standalone |
| 9 | Full art worth $50 or I shave my head! EP 17/36 | 34K | Challenge |
| 10 | Was This $50 Cosmic Eclipse Pack Worth It? | 33K | Standalone |
| 11 | $400 Evolving Cries ETB! Rip & Ship EP 22 | 32K | Rip & Ship |
| 12 | $140 Of Hidden Fates Worth It? | 32K | Standalone |
| 13 | Are Rip And Ships Worth It? EP 15 | 31K | Rip & Ship |
| 14 | Was This $300 First Edition Gym Heroes Pack Worth It? | 31K | Standalone |
| 15 | Are Rip And Ships Worth It? EP 4 | 30K | Rip & Ship |
Shorts Performance Summary
- "Rip and Ships" series is the clear winner — 352K, 225K, 77K, 65K top performers
- Challenge series ("shave my head") averaged 10-44K views across 36 episodes — strong series format
- "Was it worth it?" standalone Shorts (Hidden Fates, Cosmic Eclipse, Gym Heroes) consistently hit 30K+
- Vintage pack content performs well (First Edition Gym Heroes = 31K)
- Investigative content ("Are HEAVY Pokemon Packs a Scam?") = 37K — curiosity-driven titles work
Shorts Series Breakdown
| Series | Episodes | Best Performance | Avg Performance |
|---|---|---|---|
| Rip And Ships (Wenzel) | 25+ episodes | 352K | ~30-50K |
| Full art or shave my head | 36 episodes | 44K | ~10-15K |
| SIR worth $50 or give away | 10 episodes | 18K | ~8K |
| Wheel Decides | 6 episodes | 28K | ~8-9K |
| Surging Sparks at Costco | 4 episodes | 10K | ~7K |
4. What's Working
✅ Clear Winners
- Rip and Ships series — By far the best performer. "Thanks Wenzel!" branding creates community feel. The format is perfect: short, suspenseful, clear value proposition ("was it worth it?").
- Stakes/Challenge Shorts — "Shave my head" and "give it all away" series prove that consequences drive views.
- Grading/PSA content (long-form) — The 28K breakout video shows massive appetite for grading content.
- "Was it worth it?" framing — Consistently hits 30K+ on standalone Shorts.
- Retail product reviews — GameStop Power Packs (9.3K long-form) shows people want to know about products they can buy.
❌ What's Not Working
- Upload consistency — Fatal flaw. 1 long-form video per month is channel death.
- Overly long videos — 50-min eBay mystery box video got 322 views. The audience isn't there yet for marathon content.
- Vague titles — "This is an official Pokémon collab" = 204 views. No keyword density, no curiosity gap.
- No visible long-form upload in 1 month — Algorithm forgets channels that go quiet.
- Shorts → Long-form pipeline is broken — 352K Short views should be feeding long-form, but long-form gets 200 views. No call-to-action bridge.
- No Shorts posted recently — Last visible Shorts activity appears to have slowed significantly.
5. Upload Consistency Analysis
Timeline (Approximate)
- 5 months ago: PSA re-grade video (28K) — breakout moment
- 4 months ago: Forgotten Collection (1K)
- 2 months ago: GameStop Power Packs (9.3K) + eBay Mystery Boxes (322)
- 1 month ago: Pokémon collab (204)
- Now: No new uploads visible
The Problem
- Average gap between uploads: ~1 month
- YouTube algorithm requires minimum 1 video/week for sustained growth
- At 3.29K subs, the channel needs 3-4 uploads per week to break through
- The Shorts were clearly the growth engine but appear to have slowed/stopped
- The Rip & Ships series (25+ episodes, up to 352K views) was building real momentum — stopping it killed growth
What This Means
The channel has proven concepts that work (Rip & Ships, challenge series, grading content) but is dramatically underposting. With 112 total videos and only 3.29K subs, the ratio suggests older videos are performing poorly or were uploaded in bursts followed by long gaps.
6. Audience Demographics Estimate
Based on content type, viewing patterns, and crossover with gambling channels:
| Demographic | Estimate |
|---|---|
| Gender | 80-85% Male |
| Age | 18-34 (core), 16-44 (broader) |
| Geography | US/Canada 60%, UK/AUS 20%, Other 20% |
| Interests | Pokémon/TCG, gambling/slots, collecting, nostalgia, eBay shopping |
| Viewer Type | Casual collectors, nostalgia buyers, gambling audience crossover |
| Watch Pattern | Mobile-first (Shorts-heavy channel), evening viewing |
Audience Personas
- The Nostalgic Collector (25-35) — Grew up with Pokémon, getting back into cards, wants to know what's worth buying
- The Gambling Crossover (21-30) — Watches Hyper/Ryan gambling content, sees Pokémon as adjacent entertainment
- The Casual Opener (16-25) — Buys packs at Target/Walmart, watches openings for the dopamine hit
- The Investor/Flipper (22-40) — Wants market analysis, PSA grading tips, "should I buy or rip?" advice
7. Key Metrics vs Competition
| Metric | DudeMons | PokeRev | Deep Pocket Monster |
|---|---|---|---|
| Subs | 3.29K | 3.19M | ~3M+ |
| Videos | 112 | 2,100+ | 500+ |
| Upload Freq | ~1/month | 3-4/week | 2-3/week |
| Best Video | 28K (long), 352K (Short) | 12M | 22M |
| Recent Avg | 200-9K | 100K-300K | 500K-5M |
| Revenue Streams | YouTube only | Store, packs, memberships, affiliate | Sponsor, merch |
The Gap
DudeMons uploads 10-15x less frequently than competitors. The content quality when uploaded is fine — the PSA re-grade video outperformed expectations and the Rip & Ships Shorts proved viral capability. The problem is purely volume and consistency.
8. SWOT Analysis
Strengths
- Proven viral Shorts format (Rip & Ships)
- Two engaging personalities (duo format is underused in Pokémon YouTube)
- Cross-channel audience from gambling channels (built-in promotional network)
- Real passion for the content (Ryan says DudeMons is his favorite)
- Grading/investment angle differentiates from pure opening channels
Weaknesses
- Catastrophically low upload frequency
- No apparent content pipeline or schedule
- Shorts → long-form funnel is broken
- Long-form titles need SEO optimization
- Channel appears abandoned to new visitors
Opportunities
- Pokémon TCG is in a massive growth phase (Mega era, new sets every 2-3 months)
- No major Pokémon YouTuber bridges gambling + Pokémon audiences
- "Was it worth it?" / value analysis is underserved and maps perfectly to their expertise
- Shorts can be produced from the same filming session as long-form (efficiency)
- Duo format is relatively rare at this level — most top Pokémon YouTubers are solo
Threats
- Algorithm has likely deprioritized the channel due to inactivity
- Audience may have moved on without consistent uploads
- Competition at the top is fierce and well-established
- Pokémon products require ongoing investment (cost of content)
DudeMons Content Strategy
Compiled: February 8, 2026
1. Recommended Upload Schedule
Reality Check
Hyper and Ryan run multiple channels. DudeMons can't be a daily-upload operation. But it CAN be consistent with smart batching.
The Schedule: "2+3 Weekly Cadence"
| Day | Content | Type | Time Investment |
|---|---|---|---|
| Tuesday | Long-form video | 10-20 min | Pre-filmed + edited |
| Thursday | Long-form video | 10-20 min | Pre-filmed + edited |
| Mon/Wed/Fri | 3 Shorts | 30-60 sec each | Cut from filming sessions |
Total: 2 long-form + 3 Shorts per week
Batching Strategy
- Film 1 day = 2 weeks of content
- One 4-6 hour filming session can produce:
- 4 long-form videos (if structured efficiently)
- 10-15 Shorts (from clips, reactions, individual pack opens)
- Minimum viable: Film every 2 weeks for 4-6 hours
- Every Shorts filming session should also produce long-form content
Phase-In Plan
| Phase | Duration | Cadence | Goal |
|---|---|---|---|
| Phase 1 (Month 1-2) | Restart | 1 long + 3 Shorts/week | Re-engage algorithm |
| Phase 2 (Month 3-4) | Growth | 2 long + 3 Shorts/week | Build momentum |
| Phase 3 (Month 5+) | Scale | 2 long + 5 Shorts/week | Breakout growth |
2. Top 15 Video Ideas — Ranked by Potential
| Rank | Title Concept | Format | Why It'll Work | Estimated Views |
|---|---|---|---|---|
| 1 | "I Spent $1,000 on Pokémon Cards and Made My Friend Grade Every One" | Challenge + Grading | Combines their proven grading format with stakes | 50K-200K |
| 2 | "$10 vs $100 vs $1,000 Pokémon Box" | Comparison/Escalation | Proven format (PokeRev 12M views), always works | 30K-150K |
| 3 | "We Each Get $100 — Whoever Pulls the Best Card Wins" | Duo Challenge | Duo dynamic is unique, competitive element | 20K-100K |
| 4 | "Complete the Set in 24 Hours or Lose It All" | Timed Challenge | Deep Pocket Monster format proven at 22M views | 50K-500K |
| 5 | "We Bought Every Pokémon Product at GameStop" | Retail Haul + Opening | Retail accessibility + "every product" scale | 20K-100K |
| 6 | "PSA 9 to PSA 10? We Re-Graded $500 Worth of Cards" | Grading sequel | Direct sequel to their 28K breakout | 30K-100K |
| 7 | "Opening the Most HATED Pokémon Set (Ascended Heroes)" | Controversial | Controversy = clicks (PokeRev got 306K on this) | 15K-80K |
| 8 | "Is It Cheaper to Buy Singles or Rip Packs?" | Analysis/Educational | Perfect for their gambling-audience crossover | 20K-80K |
| 9 | "Our $500 Pokémon Collection vs Your $500 Collection" | Community + Showcase | Engages audience, encourages submissions | 10K-50K |
| 10 | "We Bought a $200 eBay Mystery Box — Was It a Scam?" | Mystery Box | Mystery boxes always perform; "scam" angle adds tension | 15K-60K |
| 11 | "Rating Our Viewers' Pokémon Card Collections" | Community | Low cost, high engagement, fuels comments | 10K-40K |
| 12 | "Pokémon Cards That Will Be Worth $1,000 in 5 Years" | Investment/Prediction | Investment crossover with gambling audience | 15K-60K |
| 13 | "We Opened a $300 First Edition Pack on Camera" | Vintage | Proven format (31K on their Short alone) | 20K-80K |
| 14 | "Wheel Decides What Pokémon Cards We Buy (MEGA EDITION)" | Wheel Challenge Sequel | Their Wheel series averaged 8-28K — evolve it for long-form | 10K-50K |
| 15 | "We Graded Our Childhood Pokémon Cards — Are They Worth Anything?" | Nostalgia + Grading | Nostalgia hook + grading content combo | 15K-60K |
3. Series Concepts (Recurring Formats)
Series 1: "Rip or Ship" (REVIVE + EVOLVE)
The proven winner. Their Shorts series hit 352K views. - Long-form version: Buy a Rip & Ship, open it all on camera, track total value vs cost - Shorts: Individual pack opens from each session - Frequency: Every 2 weeks (filming day produces both long + Short content) - Evolution: Track running total across the series ("Rip & Ship Season 2: Running Total $X")
Series 2: "The Grade Game"
Building on the 28K PSA re-grade breakout. - Format: Buy cards on eBay at specific grades, send for re-grading, reveal results - Hook: "We bought 10 PSA 9s for $500 — how many become 10s?" - Revenue angle: Affiliate links for grading services - Frequency: Monthly (accounts for grading turnaround time)
Series 3: "$100 Pokémon Challenge"
- Format: Each gets $100, specific rules (e.g., "only at Walmart," "only vintage"), open on camera, compare
- Variants: $50 challenge, $500 challenge, "only singles" challenge, "only mystery boxes"
- Duo dynamic: Head-to-head competition
- Frequency: Bi-weekly
Series 4: "Worth It?"
- Format: Buy a specific product/set at retail, open everything, calculate exact value pulled
- Title template: "Was This $[X] [Product] Worth It? (The Math)"
- Appeal: Bridges gambling analytics with Pokémon content
- Frequency: Every new product release
Series 5: "Pack Roulette"
- Format: Wheel spin, random selection, card battle mechanics to determine what gets opened
- Evolution of Wheel Decides series (which averaged 8-28K)
- Add stakes: Loser has to give away their pulls, or buy the next round
- Frequency: Bi-weekly
Series 6: "The Vault" (Collection Showcase)
- Format: Monthly showcase of their growing collection + what they pulled/graded
- Running tracker: Total collection value (updated each episode)
- Community aspect: Feature viewer collections too
- Frequency: Monthly
4. Shorts Strategy
Why Shorts Are Critical for DudeMons
- DudeMons has proven Shorts can go viral (352K views)
- Shorts feed subscribers into long-form content
- Low production cost (can cut from long-form sessions)
- Algorithm treats Shorts separately — fresh start every time
Shorts Content Pillars
Pillar 1: Pack Reaction Clips (40% of Shorts) - Single pack opens with genuine reactions - Title: "Did I Just Pull [Rare Card]?!" / "This Pack Was INSANE" - Cut the best 30-60 seconds from every filming session
Pillar 2: "Was It Worth It?" Quick Takes (25% of Shorts) - Open a product, show the math, deliver verdict - Title: "$50 of [Set Name] — Worth It?" - Quick, punchy, definitive answer
Pillar 3: Challenge Clips (20% of Shorts) - Clip the best moment from challenge videos - The reaction shots, the reveals, the stakes payoff - Cross-promotes the full video
Pillar 4: Educational/Hot Takes (15% of Shorts) - "3 Cards That Will Be Worth $1,000 Next Year" - "Why This Set Is Pokémon's Biggest Mistake" - "The One Card You NEED From [New Set]" - Quick knowledge drops that establish expertise
Shorts Best Practices (From DudeMons' Own Data)
- Series with episode numbers work — Rip & Ships EP 1-25 built habit viewers
- Dollar amounts in titles — "$400 ETB" outperforms vague titles
- Stakes/consequences — "Shave my head" series hit 44K per episode
- Hook in first 2 seconds — Show the card/pack immediately
- "Thanks Wenzel!" branding — Community callbacks create belonging
5. Collaboration Opportunities
Tier 1: Realistic Collaborations (Similar-sized or accessible)
| Creator | Why | How |
|---|---|---|
| Snomnom (~mid-size) | Educational angle, investigative content | Joint "myth busting" video |
| Collector's Corner TCG | Pull compilations, market analysis | Feature their best pulls in a reaction video |
| Local card shops | Retail partnerships | "We Let a Card Shop Build Us a $500 Mystery Box" |
| PSA/CGC | Grading companies sponsor creators | Feature their grading process, get sponsored returns |
Tier 2: Aspirational Collaborations (Growth targets)
| Creator | Why | How |
|---|---|---|
| PokeRev | 3.19M subs, king of pack openings | Challenge video, guest on a live stream |
| Deep Pocket Monster | Challenge format master | Joint timed challenge |
| Purplecliffe | Entertainment-focused, similar energy | VS opening battle |
| Leonhart | News + openings, massive reach | React to each other's pulls |
Tier 3: Cross-Niche Collaborations
| Creator/Brand | Why | How |
|---|---|---|
| Their own gambling channels | Cross-pollinate audiences directly | "Gambling vs Pokémon: Which Has Better Odds?" |
| Sports card YouTubers | Adjacent hobby, audience overlap | "Pokémon vs Sports Cards: $100 Challenge" |
| Pokémon TCG Pocket creators | Mobile game audience | "TCG Pocket vs Real Cards — Which Has Better Pulls?" |
6. Cross-Pollination: Gambling ↔ Pokémon
Gambling Audience → DudeMons
- End-of-stream mentions: "If you like watching us hit jackpots, check out DudeMons where we hunt for Charizards"
- Shared Shorts reposting: Post DudeMons Shorts clips on gambling channel stories/community posts
- Gambling terminology in Pokémon content: "The odds of pulling this are 1 in 400 — worse than hitting a bonus feature"
- Discord cross-promotion: DudeMons Discord server should be linked in gambling server
- "Day Off" content: Frame DudeMons as "what we do when we're not gambling" — humanizes them
DudeMons → Gambling Channels
- Pokémon audience skews younger (16-25) → ages into gambling content viewership
- "If you think pack odds are bad, wait until you see slot machines" — playful cross-reference
- Shared community events: Combined giveaways (Pokémon cards + casino bonuses)
The Bridge Video (Film This ASAP)
Title: "Pokémon Cards vs Slots — Which Has Better Odds?" - Compare pull rates to slot RTP - Open packs and play slots simultaneously - Calculate which gives better return on investment - This single video could define the cross-channel strategy
7. Revenue Streams Beyond YouTube
Stream 1: Affiliate Marketing
| Platform | Commission | Content Integration |
|---|---|---|
| TCGPlayer | 5-8% | Link every card mentioned to marketplace |
| eBay Partner Network | 1-4% | Link products bought in videos |
| Amazon Associates | 1-10% | Link accessories, sleeves, binders, ETBs |
| PSA/CGC | Referral bonuses | Link grading submissions |
Stream 2: Sponsored Content
| Potential Sponsor | Why They'd Sponsor | Estimated Rate |
|---|---|---|
| TCGPlayer | Marketplace promotion | $500-2K/video |
| Card Saver / Ultra Pro | Sleeve/toploader products | $200-500/video |
| StockX | Sealed product marketplace | $500-1K/video |
| Card grading services | Referral + exposure | $200-500 + free grading |
| Pokémon mystery box companies | Product showcase | Free product + $200-500 |
| Whatnot/LiveAuctioneers | Live selling platforms | $500-2K/video |
Stream 3: Direct Revenue
| Revenue Source | Setup Required | Potential |
|---|---|---|
| YouTube Memberships | Enable at 500 subs (done) | $200-500/mo at 5K subs |
| Super Chats (live streams) | Go live on DudeMons | $100-500/stream |
| Rip & Ship service (own brand) | Website + inventory | $1K-5K/mo |
| Card sales (pulled on camera) | eBay store + TCGPlayer | $500-2K/mo |
| DudeMons mystery boxes | Curate + sell | $1K-5K/mo |
| Merch (t-shirts, stickers) | Print-on-demand | $200-500/mo |
Stream 4: Partnerships
| Partner Type | Description | Revenue |
|---|---|---|
| Local card shop partnership | Co-branded events, product sourcing | Profit share |
| Whatnot seller | Live selling platform | 10-20% margin on cards |
| Patreon/Ko-fi | Exclusive content, early access | $200-1K/mo |
Revenue Roadmap
| Milestone | Revenue Target | How |
|---|---|---|
| 500 subs (✅ done) | Monetization eligible | YouTube Partner Program |
| 1K subs | $100-300/mo | AdSense + first affiliate links |
| 5K subs | $500-1K/mo | Sponsors + memberships + affiliate |
| 10K subs | $1K-3K/mo | All streams active |
| 25K subs | $3K-8K/mo | Self-sustaining + own products |
| 50K subs | $8K-20K/mo | Full business with multiple revenue streams |
DudeMons Growth Playbook — 3.29K → 10K Subscribers
Compiled: February 8, 2026
Phase 1: Reactivation (Weeks 1-4)
Goal: Wake the algorithm up. Signal that DudeMons is alive.
Actions
- Revive the Rip & Ships series — Post 3 Shorts in Week 1 to immediately re-engage existing subscribers
- Upload 1 "comeback" long-form video — Use their best concept ("$10 vs $100 vs $1,000 Pokémon Box" or "PSA 9 Re-Grade Round 2")
- Batch film — One 4-hour session to stockpile 4 long-form + 10 Shorts
- Optimize all existing video titles — Add keywords to old videos (e.g., "I Bought PSA 9s On eBay To Re-Grade" → add "(PSA GRADING HACK)" or similar)
- Update channel art — Fresh banner, clear value prop: "Two Dudes. Pokémon Cards. Every Week."
- Pin a channel trailer — 60-second sizzle reel of their best pulls, challenges, and reactions
Expected Result
- Algorithm re-engagement within 2-3 weeks
- Existing 3.29K subs start seeing content again
- 500-2K views per video, Shorts hitting 5-30K
Phase 2: Consistency Machine (Weeks 5-12)
Goal: Build the upload habit. Train the algorithm. Hit 5K subs.
Upload Cadence
| Day | Content |
|---|---|
| Monday | Short #1 |
| Tuesday | Long-form video |
| Wednesday | Short #2 |
| Thursday | Long-form video |
| Friday | Short #3 |
Content Mix
- 60% Openings (pack openings, mystery boxes, Rip & Ships)
- 20% Challenges ($100 challenge, timed opens, stakes videos)
- 10% Grading/Investment (PSA re-grades, market analysis)
- 10% Community/Engagement (tier lists, viewer collections, Q&A)
Optimization Actions
- A/B test thumbnails — Two versions for every video, swap at 24 hours based on CTR
- End screens on every video — Link to "next episode" and channel subscribe
- Pinned comments — Ask a question in every video's comments to boost engagement
- Community posts — 2-3 per week (polls, pull reveals, questions)
- Cross-promote from gambling channels — Mention DudeMons in outro or community posts 1x/week
Expected Result
- Consistent 2-10K views per long-form video
- Shorts hitting 10-50K regularly
- Reach 5K subscribers by Week 12
Phase 3: Breakout Growth (Weeks 13-26)
Goal: Land a viral hit. Build series loyalty. Hit 10K subs.
The Viral Play
At this point, the channel has momentum. Now swing for the fences:
- Film the bridge video: "Pokémon Cards vs Slots — Who Has Better Odds?" — promote across ALL channels
- Attempt a challenge video: "Complete [Set] in 24 Hours or Lose It All"
- Invest in one premium video: Open a $500-1,000 vintage product
- Pursue a collaboration: Reach out to mid-tier Pokémon creators (10K-100K range)
Series Deepening
By now, these series should be established: - Rip & Ships Season 2 — Episode 30+ (Shorts series) - $100 Challenge — Episode 4+ (Long-form series) - The Grade Game — Episode 2-3 (Monthly long-form) - Worth It? — Tied to every new set release
Expected Result
- 1-2 videos break 50K+ views
- Shorts hitting 50-100K regularly
- Subscriber growth rate: 500-1,000/month
- 10K subscribers by Week 20-26
Platform Strategy
YouTube (Primary — 80% of effort)
- Long-form is the revenue driver (CPMs of $3-8 in the Pokémon niche)
- Shorts are the growth driver (new audience acquisition)
- Live streams (Phase 3+) for community building and Super Chat revenue
- Community posts for algorithm signals between uploads
TikTok (Secondary — 15% of effort)
- Repurpose all Shorts to TikTok with minor adjustments
- TikTok Pokémon community is massive but underserved by "adult collectors"
- Use trending sounds when applicable
- Cross-link YouTube in bio
- Post 3-5x per week (same Shorts, re-formatted)
Instagram (Tertiary — 5% of effort)
- Reels: Repurpose Shorts
- Stories: Behind-the-scenes, quick polls, "what should we open?"
- Feed posts: Best pulls, collection photos, grading reveals
- Post 3x/week Reels, daily stories during active periods
Platform Priorities by Phase
| Phase | YouTube | TikTok | |
|---|---|---|---|
| Phase 1 | 100% | 0% | 0% |
| Phase 2 | 80% | 15% | 5% |
| Phase 3 | 70% | 20% | 10% |
Don't dilute effort early. YouTube is where the money is and where the audience lives. TikTok and Instagram are distribution channels, not primary platforms. Only add them once YouTube cadence is locked in.
Community Building
Discord Server (Already Exists)
- Activate it — Post in it regularly, not just as a dead link
- Channels to create:
#pulls— Share your best pulls#collection-showcase— Show off collections#market-talk— Price discussion, investment chat#pack-roulette— Vote on what DudeMons opens next#grading-help— Should I grade this? What's it worth?- Monthly giveaway — 1 card/pack per month to active members (cheap, builds loyalty)
- Content input — Let Discord vote on video topics
YouTube Community Tab
- Polls: "What should we open next?" / "Which set is best?"
- Pull reveals: Post the best pull before the video drops (teaser)
- Questions: "What's the best card you've ever pulled?"
- Frequency: 2-3 posts per week
Comment Engagement
- Reply to every comment for the first 6 months (or first 50 per video)
- Pin a question as the first comment to drive discussion
- Heart comments generously — it sends notifications and brings people back
SEO Keywords for Pokémon Content
High-Volume Keywords (Include in Titles + Descriptions)
| Keyword | Search Volume | Competition |
|---|---|---|
| pokemon pack opening | Very High | High |
| pokemon cards | Very High | High |
| pokemon TCG | High | Medium |
| rare pokemon card | High | Medium |
| pokemon mystery box | High | Medium |
| pokemon booster box opening | High | Medium |
| PSA grading pokemon | Medium | Low |
| pokemon card investing | Medium | Low |
| pokemon card value | High | Medium |
| pokemon pull rates | Medium | Low |
Set-Specific Keywords (Time-Sensitive — Use at Release)
| Keyword | Window |
|---|---|
| [Set Name] pack opening | 2-4 weeks around release |
| [Set Name] pull rates | 1-3 weeks after release |
| [Set Name] best cards | 2-6 weeks around release |
| [Set Name] booster box opening | Release week |
| [Set Name] god pack | If applicable |
| [Set Name] worth it | 1-4 weeks after release |
Current Hot Keywords (February 2026)
- Ascended Heroes pack opening / disaster / review
- Destined Rivals prices / value
- Mega Dream opening
- Nihil Zero English release
- Prismatic Evolutions restock
- Pokemon TCG Pocket
- PSA 10 pokemon card
- Pokemon card grading
- Vintage pokemon pack opening
Long-Tail Keywords (Low Competition, High Intent)
| Keyword | Why It Works |
|---|---|
| "is it worth opening pokemon packs" | Purchase intent, gambling crossover |
| "best pokemon set to invest in 2026" | Investment audience |
| "PSA 9 vs PSA 10 difference" | Educational, high intent |
| "gamestop pokemon cards review" | Retail-specific, low competition |
| "pokemon pack opening odds" | Analytical, gambling crossover |
| "are mystery boxes worth it pokemon" | Skeptic/buyer audience |
| "best vintage pokemon packs to open" | Collector audience |
| "pokemon cards vs sports cards investment" | Cross-niche |
SEO Best Practices for DudeMons
- Title: Primary keyword + emotional hook in first 60 characters
- Description: First 2 lines contain primary keyword naturally. Full description 200+ words with timestamps.
- Tags: 10-15 tags per video, mix of broad and specific
- Hashtags: #Pokemon #PokemonCards #PokemonTCG (in description)
- Filename: Name video file with keyword before uploading (e.g., "psa-9-regrade-pokemon-cards.mp4")
- Thumbnail text: 3-5 words max, should be readable at mobile size
- Closed captions: Upload manual captions (YouTube indexes them for search)
Posting Schedule — Aligned With Other Channel Obligations
The Constraint
Hyper and Ryan run multiple channels: - HyperGambles, HyperCS, HyperCS2, Hyper Slots, Peak Slots - MountainGambles, MountainCS, MountainIsShort
The Solution: Batch Filming
One filming day every 2 weeks = 4-6 hours → 2 weeks of DudeMons content
| Filming Day Activity | Output |
|---|---|
| Open 3-4 products on camera | 2-3 long-form videos |
| Record reactions/individual packs | 6-8 Shorts |
| Film one challenge segment | 1 long-form + 2 Shorts |
| Record intro/outros | Reusable across videos |
Suggested Monthly Calendar
Week 1 | Mon | Tue | Wed | Thu | Fri | Sat | Sun | |-----|-----|-----|-----|-----|-----|-----| | Short | Long-form | Short | Long-form | Short | — | FILM DAY |
Week 2 | Mon | Tue | Wed | Thu | Fri | Sat | Sun | |-----|-----|-----|-----|-----|-----|-----| | Short | Long-form | Short | Long-form | Short | — | — |
Week 3 (repeat Week 1 pattern) Week 4 (repeat Week 2 pattern)
Total Monthly Output
- 8 long-form videos
- 12+ Shorts
- 2 filming sessions (~4-6 hours each)
- 10-12 hours total time commitment per month
This is achievable alongside their other channels. The key insight: 2 focused filming sessions per month is all it takes.
Milestone Roadmap
| Subscribers | Timeline | Key Achievement |
|---|---|---|
| 3,290 (now) | Week 0 | Starting point |
| 4,000 | Week 4 | Algorithm reactivated |
| 5,000 | Week 8-12 | Consistent cadence established |
| 7,500 | Week 16-20 | First viral hit (50K+ views) |
| 10,000 | Week 20-26 | YouTube Silver Play Button eligible |
| 25,000 | Month 9-12 | Channel self-sustaining financially |
| 50,000 | Month 12-18 | Major revenue + sponsor opportunities |
The 5 Non-Negotiables
- Post every week. No exceptions. Even a single Short is better than silence.
- Every long-form video has a Shorts counterpart. Cut clips from every filming session.
- Promote DudeMons on gambling channels at least once per week (community post, end screen mention, or dedicated callout).
- Reply to every comment for at least the first 6 months.
- Film in batches. Never film a single video — always film 2+ in one session.
Quick Wins (Do This Week)
- [ ] Film one Rip & Ships Short to post immediately
- [ ] Update channel banner and about section
- [ ] Schedule first long-form video upload for next Tuesday
- [ ] Post a Community tab poll: "What should we open next?"
- [ ] Cross-promote DudeMons in a gambling channel community post
- [ ] Reply to all unanswered comments on existing videos
- [ ] Optimize titles/descriptions on top 5 performing videos for SEO
DudeMons Market Research — Pokémon YouTube Content (2025-2026)
Compiled: February 8, 2026
1. Current State of Pokémon YouTube Content
The Landscape
Pokémon YouTube is one of the largest and most evergreen niches on the platform. It spans multiple content verticals:
- Pack Openings — The bread and butter. Still the #1 most-watched format.
- Challenge Videos — Timed/budget/stakes-based opening challenges dominate the algorithm.
- Collection Showcases — Vintage and high-value collection tours.
- Market/Investment — Price analysis, set reviews, "is it worth it?" content.
- TCG Gameplay — Competitive play, deck profiles, tournament coverage.
- Pokémon TCG Pocket — The mobile app launched in late 2024 and continues to drive massive engagement.
- Tier Lists & Rankings — "Best sets of all time," card rankings, etc.
Key Trends (2025-2026)
- Mega Evolution TCG Era — Pokémon TCG has entered a new era with "Mega" sets (Mega Brave, Mega Symphonia, Inferno X, Mega Dream, Nihil Zero). This has created a content renaissance.
- God Pack Hunting — Following Prismatic Evolutions' God Packs, every major opening now centers around chasing ultra-rare pack configurations.
- Challenge Format Dominance — Deep Pocket Monster's "Complete Set in 48 Hours or Lose Them All" format (22M views) proves that stakes + time pressure + pack openings = viral formula.
- Vintage Renaissance — PokeRev regularly opens $15K-$200K vintage boxes to massive viewership (3.7M views for a 1st Edition box opening).
- Prismatic Evolutions Aftershocks — Prismatic Evolutions was the most hyped set in TCG history. PokeRev's opening got 1.3M views. Demand was so high Pokémon publicly committed to maximum print capacity.
- Mystery Box Content — eBay/third-party mystery boxes remain massive draw ($10K mystery box = 303K views for PokeRev).
- Rip & Ship Format — Pack opening services where packs are opened live/on-camera. DudeMons' "Rip and Ships" series is their most successful format (352K views on EP 6).
2. Top Pokémon YouTubers & Their Formats
Tier 1 — The Giants (1M+ subs)
| Creator | Subs | Format | Upload Frequency | Avg Views |
|---|---|---|---|---|
| PokeRev | 3.19M | Pack openings, mystery boxes, vintage, live streams | 3-4x/week | 100K-500K |
| Deep Pocket Monster | ~3M+ | Challenge videos, massive scale openings | 2-3x/week | 500K-22M |
| Purplecliffe | ~2.5M | Entertainment-focused openings, challenges | Regular | 200K-800K |
| Leonhart | ~2.5M | Pack openings, reactions, news | 3-5x/week | 50K-500K |
| RealBreakingNate | ~2M | Retail hunting, hidden packs, pack openings | Regular | 100K-8.8M |
| Randolph | ~1.5M | Pack openings, UK-based, personality-driven | Regular | 100K-300K |
Tier 2 — Rising Stars (100K-1M)
| Creator | Format | Why They Work |
|---|---|---|
| Collector's Corner TCG | Pull compilation, market analysis | Crazy pulls = views (1.2M on "CRAZIEST Pulls") |
| GTC Cards | God pack hunting, compilation | Escalating format (846K views) |
| Snomnom | Educational/investigative | "This is why you don't buy loose packs" (776K) |
What Top Creators Have in Common
- Consistent upload schedules (minimum 2x/week)
- Dollar amounts in titles ($10 vs $1,000, $30,000 opening)
- Challenge/stakes framing ("or I lose everything," "or I shave my head")
- Series with episode numbers (builds habit viewership)
- Mix of Shorts and long-form (Shorts feed the algorithm, long-form gets watch time)
- Own merchandise/product lines (PokeRev has ThePokeCave.com, his own packs, acrylic cases)
- Live streams as a revenue multiplier (superchat + pack sales)
3. What Pokémon Content Gets the Most Views
Ranked by View Potential (based on research)
| Rank | Content Type | View Ceiling | Avg Performance | Difficulty |
|---|---|---|---|---|
| 1 | Challenge Videos (timed/stakes) | 22M+ | 500K-5M | Medium |
| 2 | Massive Scale Openings ($1K+ value) | 12M+ | 200K-2M | High ($$) |
| 3 | VS/Comparison ($10 vs $1,000) | 12M+ | 300K-1M | Medium |
| 4 | Mystery Box Openings | 8.8M+ | 100K-500K | Medium |
| 5 | New Set First Openings | 1.3M+ | 100K-500K | Low (timing) |
| 6 | Vintage Pack Openings | 3.7M+ | 100K-500K | High ($$) |
| 7 | Retail Hunting/Finding | 8.8M+ | 50K-300K | Low |
| 8 | Pack Opening Shorts | 352K+ | 10K-100K | Very Low |
| 9 | Market Analysis/Prices | 300K+ | 50K-200K | Low |
| 10 | Grading Content (PSA/CGC) | 200K+ | 20K-100K | Medium |
| 11 | Collection Showcases | 100K+ | 10K-50K | Low |
| 12 | Tier Lists/Rankings | 100K+ | 20K-100K | Low |
The Formula That Works
$ Amount + Challenge/Stakes + Time Pressure + Pack Openings = Maximum Views
Example: "Complete Set in 48-Hours or Lose Them All" (22M views) has ALL four elements.
4. Pokémon TCG Market Trends (2025-2026)
Current Set Landscape
| Set | Region | Release | Hype Level |
|---|---|---|---|
| Nihil Zero | Japan | Jan 23, 2026 | 🔥🔥🔥🔥 |
| Mega Dream ex (High Class Pack) | Japan | Nov 28, 2025 | 🔥🔥🔥🔥🔥 |
| Inferno X | Japan | Sep 26, 2025 | 🔥🔥🔥🔥 |
| Mega Brave / Mega Symphonia | Japan | Aug 1, 2025 | 🔥🔥🔥 |
| Black Bolt / White Flare | Japan | Jun 6, 2025 | 🔥🔥🔥 |
| Glory of Team Rocket | Japan | Apr 18, 2025 | 🔥🔥🔥🔥 |
| Destined Rivals | English | 2025 | 🔥🔥🔥🔥 |
| Ascended Heroes | English | Jan/Feb 2026 | 🔥🔥 (controversial) |
| Prismatic Evolutions | English | Jan 2025 | 🔥🔥🔥🔥🔥 (legendary) |
| Surging Sparks | English | Late 2024 | 🔥🔥🔥 |
Market Dynamics
- Destined Rivals prices "going crazy" — PokeRev's video title (116K views in 5 days) signals hot market
- Ascended Heroes backlash — "Pokémon's Biggest Disaster" (306K views in 10 days). Controversial sets = VIEWS.
- Japanese sets arriving 4-6 months before English — Creates hype cycle content opportunity
- Mega Evolution era creating collector excitement comparable to the Pokémon GO-era boom
- Prismatic Evolutions still in demand — Pokémon publicly committed to maximum print runs
- PSA/CGC grading continues to be a content driver — especially re-grading speculation
Investment Content Angles
- Which new sets to invest in
- Japanese set previews (what's coming to English)
- Vintage card appreciation tracking
- PSA 10 hunt economics
- "Buy vs Rip" analysis (sealed vs opened value)
5. Audience Overlap: Gambling Content → Pokémon Content
Why This Crossover Works Perfectly
Pack openings ARE gambling content. The psychology is identical: - Random chance / odds-based outcomes - Big pulls = jackpots - "Was it worth it?" framing = bankroll analysis - Dopamine from the reveal moment - Escalating stakes for bigger reactions - The "just one more pack" mentality
Shared Audience DNA
| Gambling Content Viewer | Pokémon Content Viewer |
|---|---|
| Loves high-stakes moments | Loves rare pull reveals |
| Enjoys $ amount escalation | Enjoys expensive product openings |
| Risk vs reward analysis | "Was this pack worth it?" |
| Celebrating big wins | Celebrating Charizard pulls |
| Male 18-35 dominant | Male 16-35 dominant |
| Thrill-seeking | Thrill-seeking + nostalgia |
Cross-Pollination Strategy
- Language Bridge: Use gambling terminology in Pokémon content ("jackpot pull," "hitting the odds," "the house always wins?")
- Format Bridge: "Rip and Ships" is literally gambling — third party packs, unknown contents, evaluating if the value was "worth it"
- Stakes Bridge: Challenge videos with real consequences mirror gambling stakes
- Audience Migration: Gambling viewers already understand variance, odds, and risk. Pokémon content is a natural adjacent interest.
The DudeMons Advantage
Hyper and Ryan's gambling audience already understands: - How odds work - The excitement of random outcomes - Money-based entertainment - "Was it profitable?" analysis
This means DudeMons has a built-in audience that's pre-primed for Pokémon content. The crossover potential is enormous — they just need to funnel it.
6. Key Takeaways
- The market is massive and growing — Pokémon YouTube is a multi-billion-view niche that shows no signs of slowing
- Challenge/stakes content gets the most views — Not just pack openings, but pack openings with consequences
- Consistency is king — Every top creator posts 2-4 times per week minimum
- Shorts are a growth engine — DudeMons already has proof (352K views on a Short)
- New sets create content opportunities — Every 2-3 months there's a new release to cover
- The gambling-to-Pokémon pipeline is real and underexploited — No one is purposefully bridging these audiences
- Merch/products are the real money — PokeRev built ThePokeCave.com; product businesses outpace ad revenue
- Japanese set previews create anticipation content — 4-6 month preview window for English releases
DudeMons Monetization Strategy
Reality Check: $20K invested, 3.3K subs, need to start recouping NOW
The Hard Truth
You've spent ~$20K on Pokémon products for this channel. At 3.3K subs with 3.5K views/28 days, YouTube AdSense alone won't cover that for years. But there are realistic revenue streams you can start TODAY that don't feel like selling out — they actually enhance the content.
The goal isn't to "monetize the channel." It's to turn the content you're already making into multiple income streams simultaneously.
💰 TIER 1: START THIS WEEK (No audience threshold needed)
1. Sell Your Pulls — You're Sitting on Inventory
Revenue potential: $500-3,000/month
You've opened $20K worth of product. You have cards. Sell them.
- eBay store — List everything you pull on camera. "As seen on DudeMons" adds collector value
- TCGPlayer — For bulk and competitive cards (lower fees than eBay for singles)
- Whatnot live selling — Live auction your pulls while people watch. Entertainment + revenue. The energy you bring to gambling content works PERFECTLY here
- Instagram/Discord sales — Direct sales to your community (no platform fees)
The key insight: Every video you film is also a product sourcing session. You're already buying the inventory — you just need to sell the output instead of letting it sit in a box.
Action items: 1. Create an eBay seller account (if you don't have one) 2. Start listing cards the same day you film 3. In every video, mention "everything we pull is available on our eBay store" — it's not pushy, it's a service 4. Pin a link in every video description
2. Affiliate Links in Every Video Description
Revenue potential: $100-500/month (grows with views)
Every product you buy on camera = affiliate link opportunity. Zero extra effort.
| Platform | Commission | How to Join |
|---|---|---|
| TCGPlayer Affiliate | 5-8% per sale | Apply at tcgplayer.com/affiliate |
| Amazon Associates | 1-10% per sale | associates.amazon.com |
| eBay Partner Network | 1-4% per sale | partnernetwork.ebay.com |
Example: You open a $50 ETB on camera. Link it in description. 100 people click, 10 buy = $25-40 commission. For doing literally nothing extra.
Action items: 1. Sign up for all three affiliate programs this week 2. Add affiliate links to EVERY video description (even old ones — go back and add them) 3. Use a link aggregator (Linktree or Beacons) for your "shop" link 4. Mention "link in description if you want to grab one" once per video — casual, not salesy
3. Sell the Cards You Don't Want as "DudeMons Mystery Boxes"
Revenue potential: $500-2,000/month
You've got bulk from all those openings. Package it.
- Curate mystery boxes ($15 / $30 / $50 / $100 tiers)
- Each box guaranteed a holo or better
- Film yourself packing them (content!)
- "DudeMons Mystery Box" branding
- Sell through your own site or eBay
Why this works: Mystery boxes are PROVEN in the Pokémon space. PokeRev built ThePokeCave.com into a real business this way. You already have the inventory from $20K of openings. Package it and sell it.
The content angle: "We made our OWN mystery boxes from everything we've pulled" is a video itself. Film the process. Let viewers buy the exact boxes they watched you pack.
💰 TIER 2: START WITHIN 30 DAYS (Minimal setup needed)
4. Whatnot Live Streams
Revenue potential: $500-5,000/month
Whatnot is a live auction platform for collectibles. It's basically what you already do (open packs on camera with energy) but people are BUYING while watching.
- You open packs live, auction the cards in real-time
- Whatnot takes a 9.5% commission
- Average successful Pokémon sellers make $1-5K/stream
- Your gambling energy + pack opening skills = perfect fit
- Cross-promote to DudeMons YouTube (free content from streams)
Why this is huge for you specifically: You two are ENTERTAINERS. Most Whatnot sellers are boring. Your energy, banter, and reactions are exactly what makes someone stay and bid. This is literally the bridge between gambling content and Pokémon — live auction with stakes.
Action items: 1. Apply to sell on Whatnot (whatnot.com/sell) 2. Start with $200-300 of product per stream 3. Stream once a week (Thursday nights = peak Whatnot traffic) 4. Clip highlights for DudeMons Shorts
5. YouTube Memberships + Super Chats
Revenue potential: $200-1,000/month
You're past 500 subs — you can enable memberships NOW.
- Membership tiers: $2/mo (member badge + early access) / $5/mo (vote on what we open next) / $10/mo (name on screen during openings)
- Super Chats during live streams: "Super Chat of $20+ and we'll open an extra pack for you"
- Member-only content: Behind-the-scenes of card sorting, collection tours, market analysis
Don't overthink the perks. People join to support creators they like. Just give them a badge and some small extras.
6. Grading Service Partnerships
Revenue potential: $200-500/month + free grading
Your PSA re-grading video hit 28K views. Grading companies WANT exposure.
- PSA, CGC, AGS, TAG all offer creator programs
- Free or discounted grading in exchange for featuring them
- You save money on grading AND get content AND get affiliate referral bonuses
- Some offer $2-5 per referral who submits cards through your link
Action items: 1. Email PSA and CGC creator programs (Google "[company] creator program") 2. Pitch: "We're DudeMons, 3.3K subs, our grading content averages X views" 3. Ask for: Free/discounted submissions + referral code + possible sponsorship for dedicated video
💰 TIER 3: MONTHS 2-3 (As channel grows)
7. Sponsored Content
When to pursue: 5K+ subs or consistent 10K+ views per video
| Sponsor Type | Rate (at your size) | Rate (at 10K+ subs) |
|---|---|---|
| Mystery box companies | Free product + $100-200 | Free product + $500-1K |
| Card sleeve/accessory brands | Free product + $50-100 | Free product + $200-500 |
| TCGPlayer / Card shops | $200-500 | $500-2K |
| Grading services | Free grading + $100-200 | Free grading + $500-1K |
| Pokémon TCG Pocket (mobile game) | $500-1K | $2-5K |
The pitch that works: Don't sell your audience size. Sell your ENGAGEMENT and your unique duo format. A 3K channel with 50% average view duration and passionate commenters is worth more than a 50K channel with dead engagement.
8. DudeMons Merch
When to pursue: When you have 100+ Discord members or see people using your catchphrases
- Start with print-on-demand (zero inventory risk): Printful, Spring, Fourthwall
- Start SIMPLE: one t-shirt design, one sticker pack
- Use your catchphrases: "Thanks Wenzel!", channel inside jokes
- Test with your community before scaling
9. Patreon / Exclusive Content
When to pursue: When people start asking for it
- $3/mo: Early access + behind-the-scenes
- $10/mo: Monthly mystery card mail (one random card from your collection)
- $25/mo: Pick what we open next + card mail + shoutout
📊 REALISTIC REVENUE TIMELINE
Month 1 (Start now):
| Stream | Revenue |
|---|---|
| Card sales (eBay/TCGPlayer) | $300-800 |
| Affiliate links | $50-100 |
| $350-900/mo |
Month 3 (With Whatnot + memberships):
| Stream | Revenue |
|---|---|
| Card sales | $500-1,500 |
| Whatnot streams (2x/mo) | $500-2,000 |
| Affiliate links | $100-300 |
| YouTube memberships | $50-200 |
| AdSense | $50-100 |
| $1,200-4,100/mo |
Month 6 (With sponsors + growth):
| Stream | Revenue |
|---|---|
| Card sales + mystery boxes | $1,000-3,000 |
| Whatnot streams (weekly) | $2,000-5,000 |
| Sponsors (1-2/mo) | $500-2,000 |
| Affiliate links | $200-500 |
| Memberships + Super Chats | $200-500 |
| AdSense | $200-500 |
| $4,100-11,500/mo |
🎯 THE $20K BREAKEVEN PLAN
At the Month 3 revenue rate ($1,200-4,100/mo), you'd recover $20K in: - Best case: ~5 months ($4,100/mo) - Likely case: ~8-10 months (~$2,000-2,500/mo) - Worst case: 12-15 months (~$1,500/mo)
But here's the thing: That $20K wasn't wasted. It built: 1. A card inventory worth thousands (SELL IT) 2. 3.3K subscribers (an audience) 3. Content that proves the format works (352K on Rip & Ship Shorts) 4. Experience with what works and what doesn't
The fastest way to recoup: List and sell every card you're not keeping. You probably have $3-5K of sellable inventory sitting in boxes RIGHT NOW. That's an immediate 15-25% recovery before any content revenue kicks in.
⚡ WHAT TO DO THIS WEEK
- TODAY: Create eBay seller account. List 20 cards from your collection.
- TODAY: Sign up for TCGPlayer + Amazon + eBay affiliate programs
- TOMORROW: Add affiliate links to your last 10 video descriptions
- THIS WEEK: Apply to sell on Whatnot
- THIS WEEK: Enable YouTube Memberships (you qualify)
- THIS WEEKEND: Film a "We're selling everything we've pulled — here's why" video (content + drives sales)
- NEXT WEEK: Email PSA/CGC creator programs
None of this is "shoving it down people's throats." Selling your pulls is natural. Affiliate links are invisible unless someone clicks. Whatnot is entertainment. Memberships are optional. Every single revenue stream here ENHANCES the content rather than detracting from it.
Stop sitting on inventory. Start selling. 💰
DudeMons — 10 Ready-to-Film Video Concepts
Compiled: February 8, 2026
Video 1: "$10 vs $100 vs $1,000 Pokémon Box"
Title (Optimized)
"$10 vs $100 vs $1,000 Pokémon Box — Which Was Worth It?"
Thumbnail Concept
Split into 3 panels: left = cheap product (faded/small), middle = mid-range (normal), right = premium product (glowing/enlarged). Dollar amounts in bold Impact font. Shocked face reaction shot.
Hook (First 30 Seconds)
"We spent $10... $100... and ONE THOUSAND DOLLARS on Pokémon. One of these boxes has a card worth more than everything else combined. Let's find out which one." [Quick flash of the best pull to tease]
Key Segments
- Intro + Reveal (0:00-1:00) — Show all 3 products, build anticipation
- $10 Product (1:00-4:00) — Open the budget option (likely a tin or blister pack)
- Running Value Tracker — On-screen counter of total value pulled
- $100 Product (4:00-9:00) — ETB or booster box portion
- $1,000 Product (9:00-16:00) — Premium/vintage product (build suspense)
- The Math (16:00-18:00) — Total value pulled vs total spent for each tier
- Verdict — Which tier gives the best value? (The answer should surprise)
Estimated Length
15-18 minutes
Why It'll Work
PokeRev's "$10 vs $1,000 Pokémon Tin" got 12 MILLION views. This format is the single most proven title structure in Pokémon YouTube. The comparison format creates natural tension and the math at the end gives a satisfying payoff. The three tiers give viewers a product they can relate to at every budget level.
Video 2: "We Each Get $100 — Whoever Pulls the RAREST Card Wins"
Title (Optimized)
"$100 Pokémon Challenge: Whoever Pulls the Rarest Card Wins Everything"
Thumbnail Concept
Hyper and Ryan facing each other, competitive stance. Between them: two stacks of packs. One side green (winner), one side red (loser). Bold "$100" text.
Hook (First 30 Seconds)
"The rules are simple. We each get $100. We each pick whatever Pokémon products we want. Whoever pulls the rarest card... keeps EVERYTHING. The loser walks away with nothing. Let's go."
Key Segments
- Rules + Budget (0:00-1:00)
- The Shopping (1:00-3:00) — Quick montage of each person picking their products (different strategies)
- Person 1 Opens (3:00-9:00) — Full opening with reaction shots, value tracking
- Person 2 Opens (9:00-15:00) — Same format, building tension
- The Comparison (15:00-17:00) — Side-by-side reveal of best pulls
- The Verdict (17:00-18:00) — Who won? Loser's reaction. Tease next challenge.
Estimated Length
16-18 minutes
Why It'll Work
Duo format differentiates DudeMons from solo creators. Competition creates natural tension without needing artificial stakes. The "different strategy" angle (one picks modern, one picks vintage; one picks random, one picks strategically) adds a decision-making layer that keeps viewers engaged. Easy to make into a recurring series.
Video 3: "We Sent 20 PSA 9s Back to Get Re-Graded (The Results)"
Title (Optimized)
"I Bought 20 PSA 9s on eBay to Re-Grade — How Many Became 10s?"
Thumbnail Concept
Grid of PSA slabs, some with green "10" overlays, some with red "9" overlays. Big question mark over several. Shocked face. Text: "PSA 9 → 10?"
Hook (First 30 Seconds)
"5 months ago, we made a video where we bought PSA 9s on eBay to re-grade. That video got 28,000 views — our biggest ever. So we did it again. But this time... we went ALL IN. 20 cards. $800 total. The results are about to change everything." [Show the stack of returned slabs, sealed]
Key Segments
- Callback to original video (0:00-1:30) — "This video blew up, so here's round 2"
- The Strategy (1:30-3:00) — How they picked cards, what to look for in a PSA 9
- The Reveals (3:00-14:00) — One by one, dramatic reveals. Group them: first 10, then final 10
- The Math (14:00-16:00) — Cost of cards + grading fees vs new value at PSA 10
- Was It Profitable? (16:00-17:00) — The investment thesis conclusion
- Tips for Viewers (17:00-18:00) — "If you want to try this, here's what to look for"
Estimated Length
16-18 minutes
Why It'll Work
Direct sequel to their biggest video (28K views). The audience has proven they want this content. Grading content is underserved in the YouTube Pokémon space — most creators focus on openings. The investment angle perfectly bridges their gambling audience's interest in odds and ROI. Educational component adds re-watch value.
Video 4: "Pokémon Cards vs Slot Machines — Which Has Better Odds?"
Title (Optimized)
"Pokémon Cards vs Slots: We Spent $500 on Each to See Which Pays More"
Thumbnail Concept
Split screen: left = Pokémon packs with dollar signs, right = slot machine with dollar signs. VS graphic in center. Both Hyper and Ryan in frame.
Hook (First 30 Seconds)
"We've spent our lives on two things: Pokémon cards and slot machines. Today, we're settling it once and for all. $500 on Pokémon cards. $500 on slots. We're tracking every single dollar. Which one gives you a better return? The answer SHOCKED us."
Key Segments
- The Setup (0:00-2:00) — Explain the experiment, $500 each side
- Pokémon Opening (2:00-10:00) — Open $500 of Pokémon, track TCGPlayer values in real time
- Slots Session (10:00-14:00) — $500 slots session (can use their existing footage style)
- The Data (14:00-16:00) — Side-by-side comparison: starting money, final value, % return
- The Math (16:00-18:00) — Pull rates vs hit frequencies, expected value analysis
- The Verdict (18:00-20:00) — Which is "better"? (Plot twist: Pokemon cards hold value, slots don't)
Estimated Length
18-20 minutes
Why It'll Work
THE cross-channel bridge video. This is the single most important video DudeMons can make to convert the gambling audience. It speaks both languages. The analytical approach appeals to both audiences. No one else in Pokémon YouTube is making this content because no one else has the gambling expertise. Potential to go genuinely viral because it's a novel concept.
Video 5: "We Bought EVERY Pokémon Product at GameStop"
Title (Optimized)
"We Bought Every Pokémon Product at GameStop — Was It Worth $___?"
Thumbnail Concept
Huge haul spread across a table — every product visible. GameStop storefront in background. Total dollar amount prominently displayed. Both faces showing excitement.
Hook (First 30 Seconds)
"We walked into GameStop and said... give us everything. Every single Pokémon product you have. The total? [dramatic pause] $___. Was it worth it? Let's find out."
Key Segments
- The Store Trip (0:00-2:00) — Footage in GameStop, loading up the basket
- The Haul Reveal (2:00-4:00) — Lay everything out, show total cost
- Opening Everything (4:00-16:00) — Go product by product, track best pulls and total value
- The Verdict (16:00-18:00) — Total value pulled vs total spent
- What to Buy / What to Skip (18:00-20:00) — Buyer's guide based on their experience
Estimated Length
18-20 minutes
Why It'll Work
Their GameStop Power Packs video already hit 9.3K views — proving the retail/GameStop angle works. "Every product" creates exhaustive/completionist appeal. Viewers relate because they see these products in stores. The buyer's guide ending adds lasting utility (evergreen searchability). Easy to replicate at Target, Walmart, Costco, etc.
Video 6: "Opening the Most HATED Pokémon Set of 2026"
Title (Optimized)
"We Opened 50 Packs of Pokémon's Most HATED Set — Was It Really That Bad?"
Thumbnail Concept
Angry/skeptical face, pile of packs from the controversial set (currently: Ascended Heroes or whatever is getting backlash). Red warning text. Maybe a "DISASTER?" overlay.
Hook (First 30 Seconds)
"The internet says this set is a disaster. Reviews are brutal. People are calling it the worst Pokémon set in years. But we had to see for ourselves. 50 packs. The truth. Was it really that bad... or was everyone WRONG?"
Key Segments
- The Controversy (0:00-2:00) — Show the online backlash, read comments/reviews
- The Opening (2:00-14:00) — Open 50 packs, genuinely react, track pull rates
- The Data (14:00-16:00) — Pull rate analysis, value per pack, comparison to "good" sets
- The Verdict (16:00-18:00) — Honest review. Is the hate justified?
Estimated Length
16-18 minutes
Why It'll Work
PokeRev's "Ascended Heroes is Pokémon's Biggest Disaster" got 306K views in 10 days. Controversy drives clicks. The "is it really that bad?" framing creates a curiosity gap. People want to see someone else spend the money so they don't have to. Contrarian takes (if the set turns out decent) can go viral.
Video 7: "We Found Pokémon Cards at a Garage Sale"
Title (Optimized)
"We Spent $50 at a Garage Sale on Pokémon Cards — Then Checked the Value"
Thumbnail Concept
Messy pile of cards/binders from a garage sale. Magnifying glass highlighting one card with a big dollar value. "HIDDEN GEM?" text.
Hook (First 30 Seconds)
"We hit up 10 garage sales this weekend looking for one thing: forgotten Pokémon cards. At the very last one... we found a box that the seller wanted $50 for. He said his kid collected these in the 90s. We had no idea what was inside."
Key Segments
- The Hunt (0:00-3:00) — Montage of garage sales, flea markets, thrift stores
- The Find (3:00-5:00) — Discover the collection, negotiate the price
- The Sort (5:00-10:00) — Go through cards one by one, check values on TCGPlayer
- The Best Finds (10:00-14:00) — Reveal the most valuable cards found
- The Total (14:00-16:00) — Final value vs $50 spent. Profit or loss?
- Should You Do This? (16:00-17:00) — Tips for hunting Pokémon cards in the wild
Estimated Length
15-17 minutes
Why It'll Work
"Hidden treasure" content is universally compelling. Low barrier to entry (anyone can garage sale). The before/after value reveal is inherently satisfying. Nostalgia factor is through the roof. Storage Wars / Antiques Roadshow energy translates perfectly to YouTube. RealBreakingNate built his entire channel on retail hunting content.
Video 8: "Ranking Every Pokémon TCG Set From WORST to BEST"
Title (Optimized)
"We Ranked EVERY Pokémon Set From 2024-2026 (Worst to Best)"
Thumbnail Concept
Tier list layout (S/A/B/C/D/F tiers) with set logos or booster art sorted into tiers. One or two sets highlighted as controversially placed. Both creators looking like they're arguing.
Hook (First 30 Seconds)
"There have been a LOT of Pokémon sets in the last two years. Some incredible. Some... absolute disasters. Today, we're ranking them ALL. And we don't agree on everything. This is gonna get heated."
Key Segments
- The Tier List Setup (0:00-1:00) — Show the blank tier list, explain criteria (pull rates, card quality, value, fun factor)
- Disagreement Round (1:00-14:00) — Go set by set. Each person places it, debate if they disagree
- The Final Rankings (14:00-16:00) — Reveal completed tier list
- Community Poll (16:00-17:00) — "Tell us YOUR rankings in the comments"
Estimated Length
15-17 minutes
Why It'll Work
Tier lists are proven YouTube engagement magnets — people watch to agree or disagree. The duo disagreement angle creates natural entertainment. "Ranking" content is highly searchable and evergreen. Creates comment section engagement ("You ranked [X] too low!"). Can be repeated annually/seasonally.
Video 9: "We Opened a $300 First Edition Pokémon Pack"
Title (Optimized)
"We Opened a $300 First Edition Pokémon Pack — Here's What We Got"
Thumbnail Concept
Close-up of the vintage pack, partially torn open. One card barely peeking out. Dramatic lighting. "FIRST EDITION" text in gold/vintage font. Both creators' faces showing extreme anticipation.
Hook (First 30 Seconds)
"This pack is from 1999. It hasn't been opened in 25 years. It cost us $300 and there is ONE card in here that could make this worth ten times that. We're about to rip it." [Hold pack, hands shaking]
Key Segments
- The Pack History (0:00-2:00) — What set, what era, what's the chase card, current market value
- The Decision (2:00-3:00) — "Should we have kept this sealed?" debate
- The Slow Open (3:00-8:00) — Card by card, dramatic reveals, real-time TCGPlayer price checks
- The Final Card (8:00-10:00) — The moment of truth
- The Math (10:00-11:00) — Total value of all cards vs $300 purchase price
- To Grade or Not (11:00-12:00) — Should they send the best pull to PSA?
Estimated Length
10-12 minutes
Why It'll Work
Their Short "Was This $300 First Edition Gym Heroes Pack Worth It?" hit 31K views as a Short. The long-form version adds context, drama, and history. Vintage content has the highest emotional stakes. The "should we have kept it sealed?" tension is unique to this niche. Relatively affordable compared to creators opening $15K boxes, making it repeatable.
Video 10: "I Gave My Friend $500 to Build Me a Mystery Box (Was It Worth It?)"
Title (Optimized)
"My Friend Built Me a $500 Pokémon Mystery Box — Was It a Scam?"
Thumbnail Concept
Wrapped/decorated mystery box in center. One person holding it out, the other looking skeptical. "SCAM?" text with red alert styling. "$500" prominently displayed.
Hook (First 30 Seconds)
"I gave Ryan $500 and one instruction: build me a Pokémon mystery box. He could put anything in there. Vintage, modern, graded, raw, sealed, singles — anything. There's just one catch: if the total market value of what's inside is less than $500... he owes me double."
Key Segments
- The Rules (0:00-1:30) — Explain the challenge and the stakes
- Ryan's Strategy (1:30-3:00) — Ryan explains his picks without revealing them
- The Unboxing (3:00-14:00) — Hyper opens item by item, guessing value, checking market prices
- The Reveals (14:00-16:00) — Any sealed product gets opened on camera for extra content
- The Final Count (16:00-18:00) — Was the mystery box worth $500?
- Next Time (18:00-19:00) — Tease the reverse (Hyper builds Ryan's box)
Estimated Length
17-19 minutes
Why It'll Work
Mystery boxes are a proven format (PokeRev's $10K mystery box = 303K views). The twist of having YOUR FRIEND build it adds trust/betrayal dynamics. The stakes ($500 or owe double) create real tension. Naturally creates a Part 2 (reverse). The "was it a scam?" title hooks skeptics and fans alike. The internal competition between Hyper and Ryan makes it uniquely DudeMons.
Bonus: Quick Shorts Scripts (Cut From Above Videos)
From each of the 10 videos above, cut 2-3 Shorts each:
| Source Video | Short Clip | Title |
|---|---|---|
| Video 1 | The $1,000 product's best pull | "I Just Pulled THIS From a $1,000 Box..." |
| Video 2 | The final comparison reveal | "Who Won the $100 Pokémon Challenge?!" |
| Video 3 | The best PSA 9 → 10 upgrade | "My PSA 9 Came Back a 10! 🤯" |
| Video 4 | The final odds comparison | "Pokémon Cards or Slots — Better Odds?" |
| Video 5 | The best pull from the GameStop haul | "Best Pull From EVERY GameStop Product!" |
| Video 6 | The one good pull from the hated set | "I Got THIS From Pokémon's Worst Set..." |
| Video 7 | The best garage sale find | "This $2 Garage Sale Card Was Worth $___" |
| Video 9 | The final card from the vintage pack | "What's Inside a $300 First Edition Pack?!" |
| Video 10 | The mystery box final count | "Was My $500 Mystery Box a SCAM?" |
This yields 20+ Shorts from 10 filming sessions — easily 4-6 weeks of Shorts content.